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Messages - bnji

Pages: [1] 2 3 ... 20
1
Hello @johnnyswedish,

Have you tried using the latest stable release or Daily Build?
If so, does the issue persist?
Looking forward to hearing from you.
Kind regards.

2
Hello there,

I can confirm this is happening, and it has already been reported to the dev team for further investigation.
Thank you for bringing this to our attention.
In the meantime, could you please remove the "White balance" controller from the Tone mapping operators?
Please let me know if the issue persists.
Kind regards.

For the Corona team:
(Report ID=CC4D-880)

3
Hi there,
Thank you for bringing this to our attention.
This is under investigation.
Kind regards.

For the Corona team:
(Report ID=CC4D-927)

4
Hello @John_Do,

Thank you for bringing this to our attention.
This has been reported and is under investigation.

For the Corona team:
(Report ID=CC4D-926)

5
Hello @Barendby,

Could you please provide additional info about this?
What is your C4D version?
What is your Corona version?
Are you using the same C4D and Corona versions on your main PC and rendering nodes?
Are you using a wired network connection or a wireless one?
Is your scene project stored locally on the main PC or in a network device?
Looking forward to hearing from you soon.
Kind regards.

6
Hello @tuami,

Thank you for bringing this to our attention.
Are you using custom-made assets and storing them in the C4D's built-in Asset Browser? Or are you using any of the available-for-download assets from the C4D Asset Browser?
On the other hand, could you please let me know if your rendering nodes are using the same C4D and Corona versions?
And, what C4D and Corona versions are you using?
Looking forward to hearing from you.
Kind regards.

7
[C4D] Bug Reporting / Re: Force quit C4D after render
« on: 2025-02-26, 07:27:33 »
Hi there,
This is under investigation; thanks for bringing this to our attention.
For the Corona team:
(Report ID=CC4D-912)


8
Hello @Barendby,

Thank you for reporting this.
However, we've been trying to reproduce the issue but we haven't had luck so far.
Have you tried using the latest official stable release? (Corona 12 Update 1 Hotfix 1)
Does the issue persist if you use it?
If so, perhaps you may want to provide us with additional details like the Corona version you're using, and additional screenshots or screen recordings showing the issue in action.
Looking forward to hearing from you soon.
Kind regards.

9
[C4D] Bug Reporting / Re: RENDER SELECTED doesn't save
« on: 2025-02-19, 08:14:30 »
Hello @LeSill,

Thank you for bringing this to our attention.
I tried reproducing this, but I haven't had luck. Every time, the file (and rendering multi-pass layers) were saved correctly.
Is there a test scene you can provide me with so I can further investigate?

10
Hello there,

Thank you for bringing this to our attention.
This has been reported to the dev team for further investigation.

For Corona team: (Report ID=CC4D-921)

11
Hello there @HFPatzi,

Thank you for posting your inquiry.
When rendering a single frame using a Team Render setup, the image chunks are collected on the Master computer (Server), and only then the image is denoised there.
Now, when it comes to rendering animations since each frame is fully rendered on each Team Render's Client, it is also denoised there.
I hope this helps.
Looking forward to hearing from you.
Kind regards.

12
[C4D] Bug Reporting / Re: Corona Proxy gets materials wrong
« on: 2025-02-19, 06:31:00 »
Hello @lollolo,


Thank you for your feedback.
I can confirm the 4th material that is reusing the polygon selection is not generating an additional material channel for the proxy.
Sticking to the example you provided, some users solved similar issues by using layered material instead, as you mentioned.
Perhaps you may want to log your feature request on our Ideas Portal: https://chaoscorona.ideas.aha.io/
You will need to pick "Add a new idea" and describe your feature request in detail.
For more information, please see:
Corona for Cinema 4D - https://forum.corona-renderer.com/index.php?topic=43390.0

13
[C4D] Bug Reporting / Re: Corona Proxy gets materials wrong
« on: 2025-02-18, 03:05:27 »
Hello there @lollolo,
When manually creating a proxy, please make sure to use texture map files for the applied materials.
I can see from your scene project you're using a procedural checkerboard texture. (this is why it only creates a single material channel)
Using texture map files for the materials will create the appropriate number of material channels for the proxy. (see attached image)
Note: Also, do not forget to create the UVW coordinates for each material. (select the material tags > right-click on any of them > "Generate UVW Coordinates")
This way, you can even load the exported ".cgeo" file in 3ds Max using the Corona Proxy object. (just need to recreate the same materials)
I hope this helps.
Looking forward to hearing from you.
Kind regards.

14
[C4D] Bug Reporting / Re: Corona Bitmap + Triplanar
« on: 2025-02-12, 17:28:59 »
Hi there,

Thank you for bringing this to our attention.
I can confirm this and will report it to the dev team.
Once again, thank you for the feedback.
Kind regards.


Edit:
For the Corona team: (Report ID=CC4D-920)

15
[C4D] Bug Reporting / Re: Bloom and Glare off
« on: 2025-02-12, 17:27:11 »
Hello there,

Thank you for the feedback and the step-by-step guide.
I'll try following this guide to try reproducing the issue.
I'll keep you posted to let you know my findings.
Kind regards.

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