Hi! I've been having some problem with a texture I need to apply to a floor in my model.
When I'm in the viewport it appears normal, but in the rendering it's close to black and white, like it's low saturated.
I tried to delete and re-do the object, the material as well, tried to just do diffuse without reflection, copy and paste everything on a new file, but nothing has changed. Do you have any idea why?