Author Topic: Low saturated texture problem  (Read 602 times)

2024-09-04, 16:52:05

glttbn

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Hi! I've been having some problem with a  texture I need to apply to a floor in my model.
When I'm in the viewport it appears normal, but in the rendering it's close to black and white, like it's low saturated.
I tried to delete and re-do the object, the material as well, tried to just do diffuse without reflection, copy and paste everything on a new file, but nothing has changed. Do you have any idea why?

2024-09-04, 17:06:41
Reply #1

John_Do

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Hi,

It's hard to say without more info about the scene, the material, and the texture file itself.

Could you share the floor with the material as a separate scene, to take a look?