Author Topic: Static noise pattern improved  (Read 12777 times)

2014-12-06, 21:55:57

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Noise pattern should now be much more stable. See attachment - this cannot be unfortunately shown with a single picture
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-06, 22:53:42
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8868
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Made a gif for more convenient comparison.

I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-12-06, 23:17:47
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12781
  • Marcin
    • View Profile
Why does the new mode have less rays/s?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-12-06, 23:22:11
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
old one was actually rendered by cecofuli on a different machine
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-07, 03:11:59
Reply #4

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
This looks promising!!

2014-12-07, 03:58:11
Reply #5

longhard

  • Active Users
  • **
  • Posts: 47
    • View Profile
Very good!!thanks!
   

2014-12-07, 13:43:29
Reply #6

Siahpoosh

  • Active Users
  • **
  • Posts: 141
    • View Profile
    • Siahpoosh.Net
great job , thanks , i hope you add velocity pass to corona .

2014-12-07, 17:46:15
Reply #7

rampally

  • Active Users
  • **
  • Posts: 208
    • View Profile

2014-12-08, 00:01:11
Reply #8

kumodot

  • Active Users
  • **
  • Posts: 315
  • Corona ADDICTED and Evangelist
    • View Profile
    • Kumodot
I like the old fashion random noise pattern. I was not advised it it´s a bad thing. lol. :) Looks like filmgrain for me, instead of the fixed pattern. :)
Your Portuguese is worse than my english.
--------------------------------------------
3DGeneralist/Vfx Supervisor

2014-12-08, 01:36:49
Reply #9

snakebox

  • Active Users
  • **
  • Posts: 493
    • View Profile
    • Snakebox Media
this combined with the new direct light calculations/lower noise is amazing!  Corona just all of a sudden became very viable for animation.

2014-12-08, 01:55:18
Reply #10

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
I like the old fashion random noise pattern. I was not advised it it´s a bad thing. lol. :) Looks like filmgrain for me, instead of the fixed pattern. :)

you can still get that if you set the random seed to 0
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-08, 11:52:05
Reply #11

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com

2014-12-08, 14:53:10
Reply #12

fobus

  • Active Users
  • **
  • Posts: 388
    • View Profile
It looks like dust on a screen. What's a purpose of this improvement? Random noise in animation can be minimized with plugins but static noise seems to be hard to remove.

2014-12-08, 15:07:31
Reply #13

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
It looks like dust on a screen. What's a purpose of this improvement? Random noise in animation can be minimized with plugins but static noise seems to be hard to remove.

If you render animations with enough passes/quality to get quite clean image, then static noise is better as it makes image look a lot cleaner. That only applies to images clean enough they do not need denoising. In that case, if you have animated noise pattern, then you still see grain, even on very clean renders. Also, imagine you have an animated shot with static camera and very detailed geometry with strong highlights. Like grass for example. Animated noise patter would either ruin that shot, or make it render a lot longer than it needs to


So it's simply a preference, and both options have their important place. There will be toggle to switch between static and animated noise pattern in 1.0 version. It won't be buried in debug settings anymore. It will be a simple checkbox right in the common UI.

2014-12-09, 05:01:43
Reply #14

fobus

  • Active Users
  • **
  • Posts: 388
    • View Profile
Oh, thanks for clearing this thing. Dedicated switch is cool in this case.