Hi Jan,
It does make sense that light travelling through fog becomes "weaker" by an amount, depending on the distance of the light source and the density of the fog, and thus the reflections get weaker-
But no matter how i set both the Absorption and Scattering settings, all the reflections from materials with an IOR of ~ 1.5 and less are eaten up to the fullest. Can Changing the settings of Absorption and Scattering make that stop? Because you mentioned that my previous test file might be incorrectly set up-
I know i could make the IOR value of the Materials higher, but it would be rather tedious when working with multiple materials on for example a car, to get a fog shot, just to change it back when going back to a "fogless" environment.
Down below i attached two reference screenshots of a Car in a Studio environment, that showcases the issue side by side.
The Glass, Tires, Plastic loose pretty much all, if not all of their reflections.
Thanks!
Andrej