Author Topic: Corona Renderer for Cinema 4D Tutorial: The New Sun and Sky  (Read 1236 times)

2021-01-26, 14:29:19

Beanzvision

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Corona Renderer for Cinema 4D Tutorial: The New Sun and Sky
In Corona Renderer 6, a new Sky model was introduced which gives a more realistic result, supports the Sun going below the horizon for dawn/twilight results, and enables multiple procedural Suns and Skies to be added for use in LightMix.
Learn about all of these new features in this tutorial!

« Last Edit: 2021-01-26, 14:53:07 by beanzvision »

2021-01-27, 15:35:10
Reply #1

BigAl3D

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This is a great tutorial/explainer video and I recommend ever Corona user watch it. The instructor does a great job explaining everything clearly. We need more of these!

2021-01-27, 16:33:36
Reply #2

TomG

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We are working on lots more of these :) Expected is at least 1 a month, depending on how long and complex they are, it may be more than 1 a month.

2021-01-27, 16:37:04
Reply #3

Cinemike

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... depending on how long and complex they are, it may be more than 1 a month.

Speak faster? *evil grin*

2021-01-27, 19:50:45
Reply #4

aler

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In Corona Renderer 6, a new Sky model...
+1
however... In the future yet would like to see about Turbidity, Fog with Altitude and Aerial Perspective in Improved Sky Model (in Corona v7) ;-)

2021-01-27, 22:51:11
Reply #5

Nejc Kilar

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This is a great tutorial/explainer video and I recommend ever Corona user watch it. The instructor does a great job explaining everything clearly. We need more of these!

The instructor is blushing reading this. Thank you kindly, it means a lot!

2021-07-05, 21:32:58
Reply #6

djstevanovic

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Can you share water material used in tutorial? The one with shader ball in sea.
Thank you.

2021-07-09, 13:14:38
Reply #7

Nejc Kilar

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Can you share water material used in tutorial? The one with shader ball in sea.
Thank you.

Sure thing! This one was made by our fellow Benji so all the credit goes to him (shared with his permission). Do note though that this is somewhat of a fake MTL because we don't really have refraction enabled - really wasn't needed for the effect we were going for.