Autobump isn't a channel setting, but an overall render setting, you can find it here (and it's enabled by default for some time now) - it's so much of a default that it isn't exposed in the regular UI, and is only in developmental/experimental stuff. It's not recommended to turn this off, and 2.5D displacement is recommended as the best solution, as it is more accurate than the old displacement method (and so may look different), as well as saving memory etc.