Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 132728 times)

2018-08-01, 18:09:45
Reply #330

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile

One of Corona's major strengths is its deep integration into C4D. No other render engine plugins do it as well so it seems to me like it would make most sense for the Corona plugin to utilize R20's new node UI. I just hope they've known about it for some months now...

- Shawn



I think that Corona will have its own system of node editor different from that of cinema r20

it would be better that way, since cinema is applying it from version 20, and previous versions would be left if this system edition of materials

2018-08-02, 09:49:29
Reply #331

Nejc Kilar

  • Corona Team
  • Active Users
  • ****
  • Posts: 1245
    • View Profile
    • My personal website
From the looks of it (going off by the conversation on CGSociety) the node material editor in R20 has not yet been exposed to the SDK which means the devs can't use it. That probably explains why they started developing their own.

As for the devs not knowing about it... I seriously doubt that'd be the case but thats just my opinion :)
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2018-08-02, 10:28:49
Reply #332

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3811
  • Bengamin
    • View Profile
    • Cormats
As for the devs not knowing about it... I seriously doubt that'd be the case but thats just my opinion :)
;)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2018-08-02, 10:31:37
Reply #333

fabio81

  • Active Users
  • **
  • Posts: 444
    • View Profile
the Corona team did well to develop a node editor system of its own, also because in this way it will be possible to use the plug-in even with previous versions of Cinema (R16-17-18-19 ...)

2018-08-02, 15:39:05
Reply #334

ozwald

  • Active Users
  • **
  • Posts: 147
    • View Profile
the Corona team did well to develop a node editor system of its own, also because in this way it will be possible to use the plug-in even with previous versions of Cinema (R16-17-18-19 ...)

That's what I meant, you're absolutely right.
It is much better that Corona has its own system of nodes

2018-08-02, 15:41:45
Reply #335

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
I definitely agree that Corona should have its own node system I just think it would be great if it used the new UI of Cinemas node system... Obviously not that big of a deal but for new users it would be great.

2018-08-02, 16:17:31
Reply #336

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
I definitely agree that Corona should have its own node system I just think it would be great if it used the new UI of Cinemas node system... Obviously not that big of a deal but for new users it would be great.

As some of you may or may not know I'm on a mission to get as many people using Corona as possible. I truly find it to be the best looking and easiest engine around.

Side note, will there be any Corona fans going to Siggraph this year in Vancouver? I'll be there any I'd love to meet anyone who is a Corona for C4D user.

- Shawn

2018-08-02, 16:33:32
Reply #337

mrittman

  • Active Users
  • **
  • Posts: 240
    • View Profile
    • www.mattrittman.com
I absolutely agree with astrofalcon! Corona is such a great render engine, and I love it's integration into C4D. I've got a few people to jump on the Corona train, and it's great to see their eyes open after using it. Keep up the excellent work guys!

2018-08-02, 16:46:15
Reply #338

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5434
    • View Profile

Side note, will there be any Corona fans going to Siggraph this year in Vancouver? I'll be there any I'd love to meet anyone who is a Corona for C4D user.

- Shawn

Well the Corona Core team will be there, in the form of Ondra and Jaroslav - be sure to say hi (even though they aren't from the C4D team, no playing favourites!)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-08-02, 16:48:21
Reply #339

mrittman

  • Active Users
  • **
  • Posts: 240
    • View Profile
    • www.mattrittman.com
Anyone from the Corona team going to Half Rez this year?

2018-08-02, 17:04:05
Reply #340

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5434
    • View Profile
Anyone from the Corona team going to Half Rez this year?

Nothing on the plan, as yet at any rate.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-08-03, 10:46:25
Reply #341

Nikola

  • Corona Team
  • Active Users
  • ****
  • Posts: 478
    • View Profile
Hi All,

We agreed yesterday that we will not release the RC today, but we will release "only" the daily build with all main features implemented because it is not stable enough to call it RC. We are looking forward to your feedback so we can fix all bugs and make it more stable in the following days.

Nikola

2018-08-03, 13:38:38
Reply #342

Marvey

  • Active Users
  • **
  • Posts: 213
    • View Profile
Hi All,

We agreed yesterday that we will not release the RC today, but we will release "only" the daily build with all main features implemented because it is not stable enough to call it RC. We are looking forward to your feedback so we can fix all bugs and make it more stable in the following days.

Nikola

Great ;) waiting for it!

2018-08-03, 16:02:21
Reply #343

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
Can't wait to test a new version. Have all weekend to play with it.

- Shawn


Hi All,

We agreed yesterday that we will not release the RC today, but we will release "only" the daily build with all main features implemented because it is not stable enough to call it RC. We are looking forward to your feedback so we can fix all bugs and make it more stable in the following days.

Nikola