Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 132762 times)

2018-04-01, 22:09:35
Reply #45

draekser

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Beta 2 seems to have wrong direction for lights. See image.

beta2_lights_direction_error" border="0

(Beta 2 unrelated) Also since today i think i have this weird other font!? See image. :)



mlon

yes, does seem to be something up with IES - it is ignoring the rotation of the light, so the distribution is "fixed" in default 3D space

2018-04-16, 14:10:16
Reply #46

iacdxb

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Weeks now... no new comments and no new weekly build.....!
Something big is coming....?

...
Windows, Cinema 4D 2023.

2018-04-16, 19:56:53
Reply #47

Eddoron

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Yes, something big in Sofia. ;)

2018-04-17, 14:48:47
Reply #48

Marvey

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when working with "Layered Material" changing the amount "0.5" nothing happens.

2018-04-17, 15:54:07
Reply #49

Beanzvision

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So between slot 1 & 2 the indicator has no effect?
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
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Portfolio l Click me!

2018-04-17, 19:29:56
Reply #50

Marvey

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So between slot 1 & 2 the indicator has no effect?

Yes, add the base material, and the second material then add a mask, if you change the value 0.5 to increase or decrease nothing happens. I remembre in older realeases it was working.

2018-04-17, 19:45:53
Reply #51

Rhodesy

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Isn't the value spinner ignored if you have something in the mask slot?

2018-04-17, 20:30:15
Reply #52

TomG

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Isn't the value spinner ignored if you have something in the mask slot?

Absolutely - the mask then controls the blending, and not the Amount (which is just there for when there is no mask of any sort).
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-04-17, 21:47:43
Reply #53

Cinemike

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Isn't the value spinner ignored if you have something in the mask slot?

Absolutely - the mask then controls the blending, and not the Amount (which is just there for when there is no mask of any sort).

I vaguely remember having suggested to gray it out when it has no effect.

2018-04-18, 13:01:56
Reply #54

Nikola

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Weeks now... no new comments and no new weekly build.....!
Something big is coming....?

...
Hi all,

I would like to apologize, we already have prepared new features for next daily build, but unfortunately, there is still a bug on macOS which causes random crashes during rendering. I already have localized the bug, but I am still working on a fix so the daily build will be released immediatelly when the bug is fixed (I hope it will be by the end of this week).

Nikola

2018-04-18, 15:27:40
Reply #55

iacdxb

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Thanks Nikola for update.
We know you are doing your BEST....!

...
Windows, Cinema 4D 2023.

2018-04-18, 15:51:40
Reply #56

burnin

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Take your time, there's nothing worse then dish half prepared. You da chef, you know it best ;) 

2018-04-18, 22:02:54
Reply #57

Eddoron

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Btw, What model does Corona use for the Diffuse? Lambert?

2018-04-19, 14:56:53
Reply #58

Nikola

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2018-04-19, 16:38:21
Reply #59

Shawn Astrom

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Getting different mapping with C4D noise in IR and Picture viewer in latest Beta 2 April 19th...

This is using the NEW "Corona Shared" Shader in the displacement channel...

Thanks!

- Shawn