I'm doing some test with a simple new scene under OSX 10.9.5 and cinema 4d r19 studio... it seems to work fine.. but only one question: why when i stop render under corona VFB, he does not save anything?? no light mix saved... no multi pass.... nothing.... this happen with all new scenes and older a6.4 scene..
Quote from: walterfog on 2017-10-19, 16:02:12I'm doing some test with a simple new scene under OSX 10.9.5 and cinema 4d r19 studio... it seems to work fine.. but only one question: why when i stop render under corona VFB, he does not save anything?? no light mix saved... no multi pass.... nothing.... this happen with all new scenes and older a6.4 scene..If you stop a render early, it won't save, you'd have to manually save it. Could be by design, as if stopping early maybe it's because there was something wrong with it.If you enable Automatic saving on render end in the Corona Preferences, then if the render completes normally (reaches the time, noise or pass limit) then it will automatically save to the files specified in the rendering settings Save section.
Been a long time since I have had the Alpha installed, but in the latest daily there are several ways to save the file if you stop it early:The first is the Save All option (dropdown from the Save) in the Corona VFB, this will save one image for each multipass layer. You can also use Save CXR to save it in Corona EXR format. This contains all the layers in one file, and can be opened for adjustment in the Corona Image Editor (or you can rename it to .exr and it will open in any software that opens EXRs).From the Picture Viewer, under the Corona menu there is the "Dump to EXR" option that does the same thing as "Save CXR" from the VFB.The CXRs can also be used to resume rendering from where they left off too (https://help.c4d.corona-renderer.com/support/solutions/articles/12000035761-how-to-pause-and-resume-rendering-with-corona-renderer-for-cinema-4d-)
From the Picture Viewer, drop into the Layer tab, ensure Multi-Pass is selected, then use File, Save as, choose PSD format, and ensure Layers is checked (I believe the same process as for any renderer). Hope this helps!
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Quote from: Marvey on 2017-10-18, 21:41:54Seems there is a bug in uvw mapping, when i reduce de scale size of the uvw mapping for a short number i get some artifacts in the render, with cubic mapping i can reduce the scale for the value i want without any problem.please check the attach printscreen.Hi, what exactly do you mean by the "short number" - what are the values? Also, what does your setup in general look like, for example, what does your material contain? It would be great if you could send us the scene - maybe just the problematic object - so that we could try it out and fix the bug. Thank you!
Seems there is a bug in uvw mapping, when i reduce de scale size of the uvw mapping for a short number i get some artifacts in the render, with cubic mapping i can reduce the scale for the value i want without any problem.please check the attach printscreen.
Quote from: houska on 2017-10-19, 14:57:46Quote from: Marvey on 2017-10-18, 21:41:54Seems there is a bug in uvw mapping, when i reduce de scale size of the uvw mapping for a short number i get some artifacts in the render, with cubic mapping i can reduce the scale for the value i want without any problem.please check the attach printscreen.Hi, what exactly do you mean by the "short number" - what are the values? Also, what does your setup in general look like, for example, what does your material contain? It would be great if you could send us the scene - maybe just the problematic object - so that we could try it out and fix the bug. Thank you!Hi HouskaI attach the file with the material inside, anyway i found the bug is related to the uvw mapping scale and bump mapping, if i uncheck the bump the bug disapear, anyway check the file please. thanks!
is there any info when is about to release fixed version of volumetric fog working with IPR?love your work