Roundedge shader is not working correctly, right now he create a round edge shader in all my edges of the mesh, even if i connect all objects to one he still does it, there are some options in this shader no idea if they fix it or not "affected only by, not affected by, same object only, same material only" but seems they are not working, i tested one by one and nothing happens. i will attach a printscreen of whats going on right now. thanks