Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 206445 times)

2017-05-03, 17:21:15
Reply #225

Marian

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Only a few problems with the stop button via team render does however work the same.
Is there any release for beta with IR? a month? two?
+1

2017-05-03, 19:50:37
Reply #226

Marvey

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Hi there!

I understand your concerns, but most of these bugs are either minor or are present in the alpha version as well. And honestly I don't think that beta is considerably less stable than alpha (anyone please correct me if I am wrong). The best would be to give the beta a try yourself and report any issues to us to make sure that they are fixed.

We are not planning to support the alpha by new bugfixes for a long time now. But it will always be available to download.

Hi Houska
Will you guys fix the roundedge problem in the next build? or add all the options as you have in max to work with roundegde shader correctly in c4d? roundedge shader Works but seems in the last betas something changed in it, and we need all the option you have in max to be able to work with it correctly in c4d. thank you

Hi Marvey!

Yes, we will do our best to include it in the nearest daily build. The fix shouldn't really be a problem. It's - as you said - just adding one parameter that is already handled in Max.

Great, waiting for it! thanks!

2017-05-03, 23:04:50
Reply #227

Lamarc

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Dont know if it is intended to work like that but saving the project with keyboard shortcut doesnt work while having the VFB focused

2017-05-04, 14:21:05
Reply #228

Visual Pie Workroom

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Hi guys!
Last daily build.
Which of the albedo options is the most correct for the renderer??
In the 3dmax everything is all right

2017-05-04, 14:51:55
Reply #229

synolog

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2017-05-04, 16:15:35
Reply #230

Lamarc

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i wish it would be the opposite way .. or the level can be set to sRGB instead of beeing linear. Would make working with textures alot easier :)

edit: im also discussing basically that one in the "i need help" section. The Problem realy is that you have white in a texture and white in the slider and your slider white is only 70% while the texture one will always be 100%. so either you set all textures to multiply or you life with the incorrect behaviour using the level
« Last Edit: 2017-05-04, 17:01:47 by Lamarc »

2017-05-05, 17:15:20
Reply #231

Nikola

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2017-05-05, 17:33:47
Reply #232

leo3d

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Error Licence with Corona Image Editor :(

2017-05-05, 17:42:39
Reply #233

shane_w

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Do Mac users have access to the  Corona Image Editor editor yet?

-Shane

2017-05-05, 18:15:12
Reply #234

mrittman

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Any updates with how Interactive Rendering or the Shadow Catcher is coming along?

2017-05-06, 15:09:33
Reply #235

Nikola

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Error Licence with Corona Image Editor :(
Hi Leo,

I am sorry for the problem. Apart from mentioned changes we updated to new Corona core, and I still didn't manage to automate the build of Image Editor so this bug appeared again. I will enhance our build scripts next week that this problem will not come again.

2017-05-06, 15:12:53
Reply #236

Nikola

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Do Mac users have access to the  Corona Image Editor editor yet?

-Shane
Not yet. I still have to port it to macOS. I will try to find some time for it.

2017-05-06, 23:11:59
Reply #237

shane_w

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Cool, that will be a very handy tool to have!

2017-05-08, 09:35:17
Reply #238

YURII

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Guys, how can I remove the latest beta (05.05) and install RC2 back instead? Ive tried just installing RC2, but Cinema crashes each time I try to render something!

2017-05-08, 13:25:34
Reply #239

Rhodesy

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Sorry cant't help there Yurii, sounds like an odd one.

Is the bloom and glare pass working for anyone? It just comes out black for me. Tried with a few projects.