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[C4D] Daily Builds / Re: Corona for Cinema 4D Beta 1 daily build
« on: 2017-10-19, 12:02:02 »
humm thanks for the answer guys, i remember there was a bug in uvw mapping in the early corona versions no idea if the bug came back again.
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Roundedge shader is not working correctly, right now he create a round edge shader in all my edges of the mesh, even if i connect all objects to one he still does it, there are some options in this shader no idea if they fix it or not "affected only by, not affected by, same object only, same material only" but seems they are not working, i tested one by one and nothing happens. i will attach a printscreen of whats going on right now. thanksHi Marvey,
Thank you for the bug report. The "Affected only by" and "Not affected by" options don't work in IR. I am fixing it right now.
Nikola
Sometimes the new build (29/09/2017) crashes. The same scene works well with the previous build. I attach the bug report.
Cinema 4d on MacOs Sierra
Thanks to Corona Team for your great work
I can't get it to work at all now, even with default settings. Fingers crossed it's an easy fix.
QuoteAnd don't forget the terrible company that makes the vray conversion for c4d that takes at least months for updates and then puts out a broken version with features not working properly.That's on us; we were young and inexperienced and we made a mistake. We will not make it again with Corona.
Best regards,
Vlado
For the crash during denoising, how much memory do your machines have? I tested on a 12K x 8.5K render, just 2 passes, which used 27Gb on rendering, and peaked at about 52Gb during Denoising (varying between 31Gb and 50Gb for most of the Denoising). This was on a 64Gb machine, and it completed with no crashes.
One possible option for large images is to save as CXR with denoising set to gather for later, and use the Corona Image Editor to do the Denoising outside of the 3D application (as then there is much less memory overhead required without C4D running and the scene loaded etc).