Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Marvey

Pages: 1 ... 4 5 [6] 7 8 ... 15
76
humm thanks for the answer guys, i remember there was a bug in uvw mapping in the early corona versions no idea if the bug came back again.

77
Seems there is a bug in uvw mapping, when i reduce de scale size of the uvw mapping for a short number i get some artifacts in the render, with cubic mapping i can reduce the scale for the value i want without any problem.
please check the attach printscreen.

78
Roundedge shader is not working correctly, right now he create a round edge shader in all my edges of the mesh, even if i connect all objects to one he still does it, there are some options in this shader no idea if they fix it or not "affected only by, not affected by, same object only, same material only" but seems they are not working, i tested one by one and nothing happens. i will attach a printscreen of whats going on right now. thanks
Hi Marvey,

Thank you for the bug report. The "Affected only by" and "Not affected by" options don't work in IR. I am fixing it right now.

Nikola

Nice Nicola, please check too non IR because i wasn´t using IR, thanks for your hard work!!

79
Roundedge shader is not working correctly, right now he create a round edge shader in all my edges of the mesh, even if i connect all objects to one he still does it, there are some options in this shader no idea if they fix it or not "affected only by, not affected by, same object only, same material only" but seems they are not working, i tested one by one and nothing happens. i will attach a printscreen of whats going on right now. thanks

80
in this last build when i select various objects and apply a new shader to it, viewport dont update the new material.

81
i still got my C4D crash after i stop a render and then when i am going to render again he just crash (i am not talking about IR)

82
Sometimes the new build (29/09/2017) crashes. The same scene works well with the previous build. I attach the bug report.

Cinema 4d on MacOs Sierra

Thanks to Corona Team for your great work


I am having same problem but i am on Windows10, working with the same scene i was working with the previews build right now i have alot of crashes... for exemple i start rendering the scene and then i stop the render, after that second time i hit render c4d crashes... without any reason, things like that are happening right now. I need to go back to the previous build right now.
thanks for the work corona team. i hope you can fix it soon

83
I got crash at same moment i hit the interactive render, the scene is not complex...

84
I can't get it to work at all now, even with default settings. Fingers crossed it's an easy fix.

yes Rhodesy right now just dont work in any way... but when it worked they changed something few betas back in roundedges and they didn´t make all the option roundedges have in max, means for some situation roundedges didn´t dont work correctly in c4d...
anyway this was reported and confirmed by the corona team, now lets hope when roundeges come back again, lets hope it comes 100% ready for all situations like the max version.

85
+1 for roundedges and please update it with all the functions of max, because few betas back something changed on it and is not working correctly for some situations because of missing features.

87

Quote
And don't forget the terrible company that makes the vray conversion for c4d that takes at least months for updates and then puts out a broken version with features not working properly.
That's on us; we were young and inexperienced and we made a mistake. We will not make it again with Corona.

Best regards,
Vlado

Good news!! corona  for c4d team is doing one amazing job with the conversion!

88
Gallery / Re: Cubus Designhaus Animation
« on: 2017-08-13, 04:40:07 »
Really nice work! and really nice clean dailly light... is that sun+sky or hdri? thanks!

89
For the crash during denoising, how much memory do your machines have? I tested on a 12K x 8.5K render, just 2 passes, which used 27Gb on rendering, and peaked at about 52Gb during Denoising (varying  between 31Gb and 50Gb for most of the Denoising). This was on a 64Gb machine, and it completed with no crashes.

One possible option for large images is to save as CXR with denoising set to gather for later, and use the Corona Image Editor to do the Denoising outside of the 3D application (as then there is much less memory overhead required without C4D running and the scene loaded etc).

My machine have 128gb memory and the scene was using about 90gb of memory.
Thanks for the info about the CXR i will use it for sure!

90
Rendering at 11811x8105 resolutions when applying the denoising C4D crash, these happened in 2 different and complex scenes at this high resolutions.

Pages: 1 ... 4 5 [6] 7 8 ... 15