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Gallery / Re: CGI Livingroom
« on: 2020-06-28, 09:20:45 »
I think he scatter plane object with alpha on plane object :P
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My question is: Is there the same with Corona?
Yes. Just look at the gallery in this forum. You will always see difference between Max and C4D. And it is basically the same difference as with the V-Ray for both of them.
Sorry, not sure what those images represent? The filenames are different, so it's different versions of the scene? Or the same version but just different job name, so you mean the same scene with zero changes submitted at different times gives different results? Which farm is it? There's not a lot we can do with render farm performance unfortunately, since we're not in the loop on their set up, both hardware and any custom software they are using - things rendered on a local farm we can diagnose more, but on an external farm, it really comes down to the user talking with them (then perhaps they can contact us if they have something unexplained, and they can share more info with us for us to look into things).
I'd definitely raise that with Rebus support, now that you have results from another farm to compare with - unfortunately we don't have any say in or control over how render farms set things up, that is totally up to them. At least now you can show them proof that this isn't a "Corona thing" and is dependent on the farm set up in some way.
Well, if it's rendering without errors on your local machine, it wouldn't be Corona I would say. How long does the scene take to set up on your machine (ie how much of the time is Scene Parsing and Geometry, in the VFB stats), that would give you an idea of the part of rendering that can't be done faster when distributed to multiple nodes, each machine would have to do that for itself. Then it contributes to the actual passes part of the renders, and that part of the time should be, say, 25 times faster (though maybe less, maybe more, depending on what nodes they distributed it to vs. your local computer).
As a note, TR is not the world's most robust system, and in general for large resolutions (which resolution was this?), you can need to adjust the TR settings - they should be set to Arbitrated, and then the packet size should be raised (e.g. 128MB vs 2), and the interval to send should be raised (eg to 30s from 5s).
EDIT Looks like 3800 x 2850, could be worth sharing what your TR settings are under the Corona render settings. If they are default, that might be the cause (what can happen, I believe, is too much data is sent too frequently, which leads to network congestion and lost data, which slows things down)
Sounds like questions for Rebus farm, have you contacted them?
Rebus not supported Multi Shader
Sky/HDRI in multipass not working... anyone tried...?
Thanks.
...
Confirm. I have the same problem for sky pass, only black image.
same here! i confirm this bug.
So what does happen when you click and hold on that button? Nothing shows up or changes? Or something else?
Hello,
In last daily build (Version: 5.0 daily Aug 30 2019 (core 5 (DailyBuild Aug 30 2019)) I can't save .CXR file form VFB, there is also no option save as, render interactive rendering...the tabs doesn't open in anyway.
We are on WIN7, C4D R16
Not sure what you mean - click and hold on Save in the VFB opens the drop down for me, with the Save All and Save CXR options there (which is where they always were). Is that not happening for you?
this has worked to this day ... unfortunately it doesn't work in latest version
p.s. I'm attaching the c4d file if anything helps
Hi, seems to be working for me with the latest V5 dailybuild. Even with your scene file.