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Messages - Elias2019

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31
Hi Jojorender!

Haha I am pretty surprised man! because I am on your side about everything you mentioned. From the time I can remember I've been the enemy of the so-called intellectual cinema (specially the European and Russian one) and those meaningless slow long sequence-plans! As these are the lazy parts of the middle class who wanna achieve fame and money by serving the authority and pretending the role of a complicated creature that they are Not! These are meaningless people, and nothing comes of nothing. At the same time that they're politically correct, they pretend the role of a rebel! While in reality, their boring videos (not even movies) are in fact an indian movie with adult taste because of the lack of meaning!

What you said about Archviz artists and their show-off for their masterpiece is also correct. I have myself studied cinema and I cannot tolerate those long meaningless shots as well. But my case is different, it's an industrial product that the client wanna show the correct usage of it, that's a sort of ceiling dispenser. He has made the outline for the animation and wanna remain inside that structure. I could make it faster but I was also afraid of not being able to show the product work correctly.

32
...

Fortunately I am familiar with the stuff you mentioned in your 2nd paragraph, yeah the fast preview is enabled for the IR, I cannot even look at the non-denoised IR. You know, honestly speaking I like the IR more than final render in Corona. IR is extremely smooth and artistic, I have attached an example of my work here which I published the IR as my final render! Final render is or looks very mechanical to me. It either removes all the details in the scene or keeps it in absolute chaos. After 3 years of working with Corona I am still unsatisfied about this... Even for the animation I am currently working on, I am sure I won't like the final render but I don't know what to do honestly speaking...


...

By the way, if you like the slightly more "artistic" look the IR denoiser gives you (which is the Nvidia one) then you can always use it for final renders too :) Alternatively, you can also render final and then in PS (or whatever else) denoise it there and tick the "remove JPG artifacts" option. That'll make it look a bit more "smooth" in some ways :)

Very informative indeed! Thanks for the knowledge man, it was exactly what I wanted!

33
Thanks Tom!
Yeah you are right man, however this client is really decent and generous guy, for this project I will do it by my cost but for the next projects I will discuss it in advance. Thanks for clarification man.


34
Thanks friend for complete descriptions, everything is clear now, then I will leave the noise on something around 5% and the UHD Cache on animation mode.

Fortunately I am familiar with the stuff you mentioned in your 2nd paragraph, yeah the fast preview is enabled for the IR, I cannot even look at the non-denoised IR. You know, honestly speaking I like the IR more than final render in Corona. IR is extremely smooth and artistic, I have attached an example of my work here which I published the IR as my final render! Final render is or looks very mechanical to me. It either removes all the details in the scene or keeps it in absolute chaos. After 3 years of working with Corona I am still unsatisfied about this... Even for the animation I am currently working on, I am sure I won't like the final render but I don't know what to do honestly speaking...

You are right about the render times though, now I am making this animation for a client and I am in a dilemma, if I render it with my machine (that's actually a good machine) then I won't be able to work on other projects. If I send it to rebusfarm and use my those few render points I am afraid I get an undesired results that just spares my render points. It's really hard situation! On the other hand we cannot force the client to pay more and more for just a simple animation, he pays if I ask but I morally don't feel good of doing so. You know, I think economically it's sort of hard or unreliable for 1 person to do animations. Rebusfarm is really a good solution based on what I see currently, just if I could become sure what I will get after putting a long animation on task...

35
Thanks Tom! Just to clarify: When I launch the interactive render it becomes clean after 10 or 15 passes but when rendering even 150 or 200 passes are not enough for one frame, so I am still confused between different unknown stuff to my knowledge. Do you have any idea about this? If it wanna take that much it means 250 hours of rendering for 30 seconds?

In your method you meant I do so as precomputing for all frames and then use the Cache file for rendering the whole animation again? If so then how many passes actually? Or you meant I start the final rendering straightforward with your mentioned method? Sorry buddy, this stuff is totally unclear for me...

36
Hi Tom,

Thanks man for your descriptions, honestly speaking I have studied those pages about UHD Cache but couldn't figure it out how they work in Cinema 4D. In Max, I used the option every Nth frame for precomputing but in C4d I cannot find such thing. The animation is also long and it's not really possible for me to make test on 1000 frames!

My animation is in an office, the camera starts moving from the beginning of the office, it reaches one of the desks and starts turning around that desk and then moves toward the ceiling, all is 30 seconds. I don't know how to deal with this scene, can you give me more specific workaround?
Thanks,

37
Hi friends,
Is there any any correct detailed workaround / tutorial for rendering Animation using Corona in Cinema 4D? I cannot find any resources and seems people do it by experiment. The UHD stuff is very confusing... how many frames? how many passes?

38
Hi Beanzvision,
Thanks for your reply, I am using exactly that daily 7.0 latest version and I still have the same issue, is there any way to fix it? Any click on any item in Cinema 4D causes refreshing... 

39
Hi,

Does anyone know why interactive render refreshes by even changing any parameter inside the interactive window? I mean changing the tone mapping & LightMix parameters refreshes the render. It's really hard or sort of impossible to work this way. Is there any workaround for it?
Thanks,

40
Thanks Romollos friend for your answer, I did put the scene for rendering again to reply your question, with more passes it actually got better, but man! 300 passes, 3h and 37m is indeed long time for 1000*1400 pixels, it's not rational in fact, I have a 32 cores threadripper, even by such PC this rendering time doesn't look interesting really, it kills productivity...

41
Thanks Tom for the answer, I use denoising and LightMix in regular basis, Corona is also the latest version (6), the scene is getting uploaded to your private uploader (edit: it's uploaded now), I also used this HDRI from HDRIHeaven:
https://hdrihaven.com/hdri/?h=artist_workshop
I usually use HDRIHeaven HDRI's but I've totally this problem with every HDRI.

Totally all my renders look like the image I've attached here that's part of the scene I was talking about, pixelated full of fireflies, specially when using HDRI, in a way that I always need to blur most parts of the render in post production.



42
Hi all, I am still having problem of excessive noise with Corona when using HDRI, this problem has not still been solved? It's really destroying all the beauty of renders, I cannot in fact use HDRI with Corona, has anyone any idea about this?

43
Great.

THANKS FOR SHARING!

Cheers from Bavaria

Q!

Sehr Willkommen lieber Starsky :)
Ich bin froh, wenn es für dich nützlich war.

44
You are welcome

45
I wanted to share this Cinema 4D / Corona scene for people who may find it useful. The post production file is not included, also the HDRI should be downloaded from the main website, it's replaced by jpeg file in the scene.


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