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Messages - vedat.afuzi.design

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31
Gallery / Porsche 911 Turbo S
« on: 2018-09-28, 14:03:56 »
Hey guys,

its been a while since I posted something here in the gallery. Today I have something hopefully you like or not. However I'd be glad to hear your opinion or any critic.

The Porsche 911 Turbo S in silver carpaint.

32
Gallery / Porsche 911 GT2 RS
« on: 2018-02-15, 15:02:30 »
Hi @all,

this was indeed a late night quicky with this amazing Porsche 911 GT2 RS. I used the latest update of Corona for C4D. I rendered this peace in 5K and was done after 3h (76 passes). I added a touch of volume lights and fog in Photoshop - thats it.

What do you think?

33
[C4D] Feature Requests / Re: Load Textures into Area Lights
« on: 2018-02-08, 10:19:00 »
Hi,

indeed it would be very nice and its very common in all render eninges.

pls pls pls

34
Gallery / Re: Mercedes-Benz E-Class Coupé
« on: 2017-12-19, 20:30:21 »
without words. magnificent work.

Andrea

Thank you very much ;)

35
Gallery / Mercedes-Benz E-Class Coupé
« on: 2017-12-19, 17:26:46 »
Ladies an gentlemen, this quick project from my side was very fun to play with some colors and different lighting techniques in Photoshop. This scene was prepared and rendering within Cinema 4D and Corona Renderer by me. The backplate and HDRI sphere is provided by Onur Dursun.

I dont know if its allowed but here is a link to Behance for more: https://www.behance.net/gallery/60032125/Mercedes-Benz-E-Class-Coup-CGIRetouching

What do you think?

36
Gallery / Re: Beautiful house in the middle of the forest.
« on: 2017-12-11, 17:54:01 »
absolutely stunning! you did a great job! Nice lighting and shading!

37
Is it planned to implement a function to be able to use a texture for a light source? Using an hdr is crashing and the textures are not shown in the rendering with the newest update from today. :(

38
[C4D] General Discussion / Re: Beta Tomorrow?
« on: 2017-10-20, 23:56:49 »
Ok, but I am still on R18. Still not supported?

39
[C4D] General Discussion / Re: Beta Tomorrow?
« on: 2017-10-19, 23:54:25 »
Thank you for the fast and nice support...

40
[C4D] General Discussion / Re: Beta Tomorrow?
« on: 2017-10-13, 22:15:36 »
Hi @all,

did something change in the Environment section? I mean does it work now? Can I use any texture/material in the "Direct Visible" in the Interactive Renderer?

41
[C4D] General Discussion / Re: Beta Tomorrow?
« on: 2017-09-30, 11:14:44 »
Thanks you very much for this dailybuild. We finally can use the IR and shadowcatcher. But I have a question how can I use a background in the environment slot for Direct Visbility to match with my texture which I am using for the shadowcatcher?

AND the shadow catcher texture is always displayed with a wrong gamma.

None of the Environment features are working for me. Please help me guys

Thanks alot!

42
Thanks for the implementation of IR, Finally! :D

I am wondering how to use a frontal mapped background which I am using as the shadow catcher?

43
[C4D] General Discussion / Re: A6 daily build
« on: 2016-10-15, 20:18:31 »
thanks for the email!

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