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Messages - sirio76

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Texture size may vary from 3K to 8K depending on the fabric:





Displacement maps are in 16bit for smooth gradient, most have been generated from real geometry or real samples scanned via photogrammetry:






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All the materials can be used with both the standard editor and the node editor:





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All the shaders inside the native Content Browser have a custom preview tailored for each fabric, most come with many chromatic variations (up to 24).
We have used specific setup depending on characteristics like SSS, transparency etc.







 

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Hi Everyone :)
we are proud to release our first product for Corona, it's a huge fabric shaders collection and we are already working on more great assets!

https://www.3dtutorialandbeyond.com/store/corona-fabric-shaders/

The bundle includes:
-over 600 high end fabric shaders for Corona Renderer for Cinema4D
-175 high resolution textures(diffuse, specular, bump, normal, alpha, 16bit displacement, from 3K to 8K)
-chromatic variations of the same shader to choose the one you need without tuning the color
-all the shaders come well organized in .lib4d format for the native C4D Content Browser
-the Content Browser preview includes name, color, tiling dimension, typical usage and tips
-online catalogue(also available for download) https://www.3dtutorialandbeyond.com/store/pdf-corona-fabric-shaders/

Please visit our product page for more detail, you can also download 10 free sample shaders ;)
Hope you will enjoy and stay tuned for more!



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Hi Sirio, very nice work! btw dont Forget about the shaders request by users… ;)

Thanks, this first bundle for fabric is almost ready(about 500 high quality shaders), the beta testers are checking everything is fine and we plan to release the product in a few days.
I'm already working on other bundle;)

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Other tests using different maps:


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I'm building several displacement map to get the most out of your fabric. Here is an example, same shader with displacement off/on, and it's using triplanar mapping so there's no need for proper UV:

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More aged leather colors:

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Capitonné leather padding:

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Quilted padding Muriva:

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Another velvet:


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[C4D] I need help! / Re: rendering from VFB to C4D or PSD
« on: 2020-05-01, 21:18:51 »
If this can help here is an example I’ve posted on the Chaosgroup forum in order to get consistent results: https://forums.chaosgroup.com/forum/v-ray-for-cinema-4d-forums/v-ray-for-cinema-4d-problems/1017851-ipr-preview-does-not-have-the-same-color-as-the-image-manager?p=1018116#post1018116 without the ICC profile there’s always a slight difference between VFB and PV.

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[C4D] I need help! / Re: rendering from VFB to C4D or PSD
« on: 2020-05-01, 18:53:41 »
Making both PV and VFB look the same is non-trivial

Hi Tom, I'm not sure if that is exactly the same problem but Vray has a similar issue if you compare the VFB and PV or viewport content, they do not match.
In the case of Vray when you load the correct ICC profile inside the VFB you get 1:1 results so maybe you can think of something like that.

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Light curtain 2:

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Light curtain1:

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