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Messages - Del3dsnovice

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When I selected the whole model and apply a UVW map - the materials scale correctly, however it means the whole model is under the same UVW map, I cant therefore manipulate different elements of the model, changing the direction or materials because it is linked with the whole model - does this make sense?

My revit model is scaled correctly in the 3ds max work space - Do you think I should re install 3ds max and corona and try again?

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Still not working when I do this - I just tried another smaller model and I selected all of it and applied the UVW map - and that worked. However the same UVW paraments were set for all the materials and I couldn't change the direction of each material without the whole model changing - does that make sense? 

Not sure what else to do

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Hi there,

thanks for replying - how can I check I have imported it correctly? When I want to link the file I can't seem to see the incoming file units?

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[Max] I need help! / UVW Mapping - Not working properly!!
« on: 2021-11-17, 12:24:26 »
Hi,

I'm new using 3ds Max 2021 and Corona-7-3dsmax-hotfix1 - I've watched so many tutorials and have read so many forums which has helped other people with similar problems however I am having no hope in fixing mine!

Just to start - I have set my units to mm, the system and display unit scale is the same.

When adding a corona material to my model the scale is so distorted (please see image) as you can see I have added a UVU Map to the material and have chosen real world map size, however this hasn't changed anything at all. This happens with all other materials.

When I go into my material settings and select the brick material I have added (see image) you can see it is set at 4000mmx4000mm and real world size is on, however when I change this to 10mmx10mm the brick looks like a normal size. (see image)

Please can someone help me out as I am starting to think that this is a bug. 10mmx10mm is extremely small for a brick dim! I am not sure If I am doing something wrong!

Many Thanks

Del

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