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Messages - a_bolog

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1
Gallery / Re: Crowded city
« on: 2022-06-01, 03:17:03 »
Really good!
How did you add the grain? Is it a texture on multiply?

2
5 years have passed and still no lightmap possible?

A lot of people requested this, a lot if not every other renderer has this. We really need Lightmap.

3
[Max] I need help! / Corona Triplanar - Bake UV?
« on: 2021-06-30, 15:38:41 »
Is it possible to bake the UV's generated by the Triplanar node? Of course without the blending.
I need to export some models that uses triplanar nodes and can't unwrap manually.

4
Tried. Doesn't work. I think OSL uses Default Max Bitmap Filtering, I don't understand...

Atm, I'm positioning the viewport camera very close to the mesh and then bake

5
Confirmed and logged.
Workaround: lower the blur parameter of your bitmap node in the material editor.

(Internal ID=546685745)

I've started using OSL bitmap node, and there is no blur parameter in the bitmap... How could I go around it?
Is there a way to globally disable blur for all corona rendering?

6
The wireframe can be made from less lines, hiding the "see through" effect, vray toon shader style : https://i.ytimg.com/vi/SGCSR-QJZps/maxresdefault.jpg
For corona, use a CoronaRoundedEdges in the diffuse channel.

I would also hide the walls facing backwards, "backface cull"

Check more here: https://forum.corona-renderer.com/index.php?topic=12432.0



7
I finally found out what the is happening and why my baking was so unpredictable.

I've tried to explain it in the screenshots.

Can any forgotten angel help me escape my misery? It took me ages to narrow it down to this and I have no idea how to fix it.

8
[Max] I need help! / Re: Artifacts with Render To Texture
« on: 2020-07-24, 16:59:55 »
Try to ctrl+a all the vertices, and weld then with the option of 0.001 or something. Then autosmooth all the polygons.

Also, have you ever noticed this bug when you render-to-texture? https://forum.corona-renderer.com/index.php?topic=30202.0

9
Any news about the Projector Shader? UV Node in Octane

It is paramount important to be able to have different UV settings per maps. (Bump map to be scaled independently from the Diffuse map)




Other threads: https://forum.corona-renderer.com/index.php?topic=27595.0

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