Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Ales on 2019-09-02, 09:31:16
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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-08-30) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38)):
- Added:
- Added on/off toggles for Layered material layers
- Added SelectMaterial
- Added SelectShader
- Added MultiShader
- It's now possible to use materials in include/exclude list in material override
- Changed:
- Improved text in checkboxes for enabling/disabling caustics
- Improved performance of caustics solver in scenes with multiple light sources
- Updated geometry parsing - reduces RAM usage (depends on the scene) and fixes some memory leaks
- NaNs are now filtered from VFB
- Faster IR restarts in scenes with sun(s)
- Fixed:
- Fixed exlusion list in material override when adding complex generators (e.g. Extrude)
- "Generate caustics from environment" now properly updates in IR
- Fixed disabling caustics in Corona Light material used for environment
- Fixed some crashes caused by caustics solver
- Fixes in license activation in some specific cases
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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-09-20) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38)):
- Added:
- Added support for R21
- Added "Render stamp" to multi-pass
- Added "Sampling focus" to multi-pass
- Added start and stop buttons to interactive viewport options dialog
- Added "About & Licensing" button to preferences (can be used in TR client to manually handle license)
- Changed:
- Improved Variation shader UI in node editor
- "Use high quality filtering" was merged with image filters as "High Quality"
- Improved detection of C4D installation path in installer (Windows only)
- Fixed:
- Fixed color mix updates in IR for Corona AoMap and Corona WireMap
- Fixed IR sometimes not updated after texture change with C4D bitmap
- Materials with shared shaders now should render properly in TeamRender (currently this works only when started via full C4D, better fix in progress)
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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-10-15) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38)):
- Added:
- Added partial support for the "Enhanced OpenGL" mode for Corona material
- Added "Mesh element" option in the UVW randomizer map
- Renamed randomization modes in UVW randomizer:
- "Instance" -> "Objects"
- "Material ID" -> "Texture tag index"
- (!) "Material GID" -> "Material ID"
- "Object GID" -> "Object buffer ID"
- The build is notarized for Mac OS now
- Fixed:
- Fixed problem with Mac OS installer not installing R21 by default
- Fixed Sky object not working with LightSelect multipass
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Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-11-05) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38)):
- Added:
- Added new 2.5D displacement
- Added animation parameters for Corona Proxy
- Added an option to toggle enhanced OpenGL material previews in Corona global preferences (off by default)
- Changed:
- Renamed "Texture tag index" in UVW randomizer to "Material tag index" to match R21
- Changed directory structure in the folder created by the "Unpack" method in the installer
- Fixed:
- Render regions are now persistent between renders and also saved with the document properly
- Render regions work over TR now
- Fixed alpha mode in interactive viewport
- Various Corona Proxy fixes:
- Fixed proxy caching behavior - it correclty supports the "Keep in RAM" option and only reloads when needed
- Fixed proxy objects not being animated
- Fixed bounding box position and size
- Fixed color used for displaying solid bounding box
- Fixed crash when instancing hair object (hair stil won't render)
- Fixed world-space mapping for heterogeneous medium used as global medium
- Fixed environment IR updates when rotating sky in IR
- Multishader in "Material ID" and "Object buffer ID" modes now maps first row to ID 1 (as shown in UI)
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Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB)):
- Added:
- Added Corona Sky object (deprecates Corona Sky tag) and Corona Sky shader
- Added support for multiple environments (via Corona Sky object)
- Added support for C4D background object
- Added support for shadowcatcher illumination in Corona Light
- Added an option to save scene copy with shared shaders cloned and unshared. Useful as a workaround for issues with shared shaders created in the node editor.
- Changed:
- Changed the icon of Corona Select material to a cleaner and more consistent one
- Renamed "Texture tag index" in Corona Multi Shader to "Material tag index" to match R21
- Fixed:
- Fixed IR crash in scenes with very deep hierarchy
- Fixed crashes in scenes with several shared shaders in hierarchy
- Fixed crash when loading scenes with 3rd-party shaders (that were created in node material editor) when relevant 3rd-party plugin is no longer installed.
- Fixed problem with default render stamp text being used in render stamp pass when render stamp was disabled
- Improved UI responsiveness when working with large animated Proxy objects or with large amounts of Proxies using the same data
- Fixed parsing of environment introduced by generator in IR (e.g. C4D physical sky)
- Fixed parsing of stage object in IR
- Fixed crash when shutting C4D down after rendering a scene with shadowcatcher
- Fixed problem with Corona menu not present in C4D legacy menu in R21
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Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB)):
- Added:
- Added missing tokens to render stamp UI in render settings
- Changed:
- Corona VFB now displays plugin version instead of core version
- Fixed:
- Fixed freeze when terminating C4D with opened VFB in Mac OS
- Fixed a crash in Corona Proxy when non-existent file was loaded as a mesh
- Fixed a crash in Corona Proxy when a file with empty uvw channels was loaded
- Materials added to Corona Sky now correctly defaults to spherical mapping
- Corona Sky now works with shadow catcher
- Fixed rendering of Corona Bitmap when used in environment
- Fixed problem with Corona Sky not using object rotation in HDRI mode
- Fixed bug with shaders with subshaders (e.g. Filter) in Corona Sky rendering black
- Fixed incorrect gamma correction used for ground color of Corona Sky in viewport preview
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Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB)):
- Added:
- Added "Object buffer ID" mode in UVW Randomizer
- Fixed:
- Fixed a crash with caustics and Render Region
- Fixed bug with VFB clearing even with "Clear VFB inbetween renders" disabled when using UHD cache
- Fixed environment overrides in render settings to work with Corona Sky
- Fixed problem with IR restarting after each post-processing/multi-regions change when using material overrides with include/exclude list
- Fixed crash when rendering perfect sphere with deformer instanced using MoGraph cloner
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Changes in Corona Renderer 5 for Cinema 4D final (https://corona-renderer.com/download (https://corona-renderer.com/download)):
- Fixed:
- Fixed gamma correction of shaders connected to Corona Select shader
- Fixed Corona lights needing high pre-processing time (a.k.a. "preparing shadowmaps")
- Fixed issues with UI layout on Mac Catalina
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Changes in Corona Renderer 5 for Cinema 4D (Hotfix 1) (https://corona-renderer.com/download (https://corona-renderer.com/download)):
- Fixed:
- Fixed document changed flag not being set when render regions were modified
- Fixed existing shader not being added as sub-shader when a new Triplanar shader was added on top
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Changes in Corona Renderer 5 for Cinema 4D (Hotfix 2) (Download here (https://drive.google.com/drive/folders/1CKfO0EniaYOHi-cfh6aqIhubeVU4JzqM)):
- Fixed:
- ZDepth multi-pass Min and Max values in "Target Object" mode now remember the "Use bounding box" option. This option also works correctly now.
- Keyframed objects' position is now updated in IR when Motion Blur is disabled (a.k.a. It was not possible to move animated camera in IR)