Author Topic: Corona for Cinema 4D Beta 1 daily build - Changelog  (Read 24644 times)

2017-12-21, 11:36:22
Reply #30

Nikola

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Changes in 2017-12-21 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Added "Render selected" option ("Render settings -> Corona -> General Settings") and "Render -> Render Active Objects" works too now
  • Fixed crash when rendering started - threading issues (crash introduced in the previous build after implementation of Material stacking)
  • Fixed bug with incorrect mapping of first material in Material stack (reported as first material changes too when mapping of second material is changed)
  • Fixed directionality used on spherical and cylindrical lights when they were switched
  • Fixed nonworking undo when Corona sky was created
  • Fixed bug with perfect spheres not rendering when IR is started
  • Overall fixes of DOF parameters of Corona camera (some parameters and combinations were ignored, changes were not detected in IR, ...)

2018-01-17, 17:15:43
Reply #31

Nikola

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Changes in Beta 1 release candidate 1 (https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw):
  • Plugin versioning switched to release candidates

2018-01-17, 17:16:44
Reply #32

Nikola

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Changes in Beta 1 release candidate 2 (https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw):

2018-01-23, 20:42:21
Reply #33

TomG

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Changes in Beta 1 release candidate 3 (https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw):
  • Fixed crash connected to hierarchical material assignments and instances
  • Fixed crashes when "Undo" and "Redo" was used in IR
  • Fixed material assignments for proxies
  • Fixed max distance parameter in AO shader (gamma was applied)
  • Fixed bug with AO shader under layer shader not correctly rendering
  • Fixed mapping of earth, venus, metal, rust and marble Cinema 4D surface shaders
  • Fixed UHD cache tab not showing in correct situations
  • Fixed alpha mode values being swapped in advanced material settings
  • Fixed bug with ColorMix shader not updated in IR
  • Fixed ray switch material not updating on change of sub-material in IR
  • Improved Team Render console logging allowing us to better analyse of possible bugs
  • Removed error message when animation was rendered in IR without saving enabled in render settings
  • IR stops when VFB is closed now
« Last Edit: 2018-01-24, 10:31:03 by Nikola »

2018-01-29, 20:31:04
Reply #34

Nikola

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Changes in Beta 1 release candidate 4 (https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw):
  • Added a workaround for crash caused by motion blur, so it is disabled when the scene contains a subdivision surface applied to an object hierarchy containing both an object with UVW tag and an animated object
  • Fixed random resetting of post-processing values in IR
  • Fixed Xpresso scripts by re-enabling IR update on null object data changes
  • Fixed the Include/Exclude list functionality in Corona Light
  • Fixed bug in TeamRender where denoising was computed on clients, when it should not be because it is not supported in current implementation
  • Reduced viewport "stuttering" during updating of IR (better fix needs changes in core so it will be done for Beta 2)
  • Material stacking now takes the first material's displacement

2018-02-23, 15:48:09
Reply #35

Nikola

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Changes in Beta 1 Final (https://corona-renderer.com/download):
  • Plugin versioning switched to final