Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - burnin

Pages: 1 ... 65 66 [67] 68 69 ... 103
991
[C4D] General Discussion / Re: Rendering a normal A3 image
« on: 2018-02-08, 02:12:19 »
Ok, i think it's not part of Cinema 4D Prime...
Content Browser > Presets > Prime > Presets > Tools & Helpers > Tiled Camera
;)

you're the best cheers mate!!
no problem ;) hope it gets you running

992
Oh, my bad!
Character Animator, something about rigging or so iirc... looked all over, through browser history & forums... information overload lol... will look again with fresh mind ;)

EDIT: Found (w/o fresh mind - systematic approach did it ;) look up!

993
I have no worries or doubts about Corona Team :D

Looks like i constructed the post badly. My intent is not to use force, terror or other similarly devised approaches, but to clear off any doubts, if such fear should appear. I too believe in (& strive toward) 'no exclusion' policy, especially if a kind of weak link appears, it just needs more care & better handling otherwise, the trust could break :(

And i also know how hard it is to upgrade main app (with scarce resources) since few things always break in the process...
ie. yesterday i've read (@ RS forums) that r15 still works better for a character artist/animator then later releases but no plugin is made available - switching between versions is PITA when the intent is to save time and the user fall for faster rendering...

Yes, in this regard, Corona Team is a great example of good quality, managing & supporting customers. 
:)

apology for derailing a bit here

994
Just a note (from experience gathered):
 
Majority of render engines (Indigo, Iray, Maxwell, Arnold, Thea, Centileo, Cycles, Vray, RedShift, FurryBall...) specifically, their interactive viewports, render independently of resolution/dimensions set in render settings. Preview is based on the active camera view in relation to IPR window size (which also scales interactively). Only Corona's & Renderman's IPR are locked to dimension settings.

So most likely it's a feature request?

Another possibility would be to use render presets to switch through interactively - for now IPR needs to be restarted.


PS.

Bug?

- If cursor is on the viewport, IPR is restarting indefinitely (with small sizes it stops when cursor is off/out of the 3d viewport).   

Probably a plugin conflict. 
Simple scene (sun, camera, cube, plane) was originally made for CentiLeo & then rearranged for Corona.
Fresh scene works fine.

995
[C4D] General Discussion / Re: Rendering a normal A3 image
« on: 2018-02-07, 10:10:24 »
Ok, i think it's not part of Cinema 4D Prime...
Content Browser > Presets > Prime > Presets > Tools & Helpers > Tiled Camera
;)

996
True.

But as evolution is never ending process aimed into the future and not to the past - i assumed, since the framework is already built in, less work would be needed for implementation. Not to mention conforming to user's workflow is extra valued advantage.

Better to be step ahead than running behind, playing catch up.

Also, from practice: Majority of developers (DCC apps, 3rd party plugins) only support the last three (3) iterations or less - so 19, 18, 17 is fine then ;)

no fear - no spectacle

It's simply my humble opinion for better tomorrow...



997
Hi,

Doing A small coin job with displacement and bumps have to use. I did some tries but not getting good results of displacement....! If there is any trick to get good result... please let me know...!

I love to use Corona in my jobs.... but afraid a bit from inside may be I will stuck...! Why not make it more powerful with current features instead off adding new features. I am pointing to Displacement material. As I discussed earlier in other posts.... this have to fix and more perfect than others render engines.

Thanks.
...
As Cinemike noted above, provide substantial info.
Corona works simple and fine.

ie.
Thrown together from my own scans. All in all 1h (including render time).  Corona4d Beta1.


PS/edit
metal material with pinch of occlusion & only displacement texture on a cylinder geo

998
Only bug i could get, is that with IES files & "Keep sharp pattern (fake)" ON also leaves a trace of previous lighting until IPR is restarted or one of visibility options gets checked (on/off) or "Keep sharp" is turned OFF.

IES tested are from the included pack.   

eg



999
[C4D] Resolved Bugs / Re: Displacement broken
« on: 2018-01-31, 14:54:16 »
I think the problem mentioned is, if material with displacement is not the first (left > right) then no displacement is applied.

As noted: "Material stacking now takes the first material's displacement" - so first & only the first slot/tag is used for displacement (for now) ;)

1000
You said Candyman x3.

I spoke with Ondra some time ago about this but unfortunatly we need to built some special passes, I get a preview API of Corona but I'm not sure if this is enough, V-Ray was made using their native OSL (Open Shading Language) support.
:) Hi & thanks for dropping by, sharing the info.

OSL is needed? Sadly then, as it looks like a no go till further notice: "... lets close this until corona goes VFX way." (2016-01-31, 23:54:14)
Also, there's no mentioning of OSL support on the road map.

Strange feeling fills me up - detouring from Archviz to VFX road...
Only thing left then is hoping that API will do...

Accept my sacrifice, Candyman. :)



1001
[C4D] Resolved Bugs / Re: Displacement broken
« on: 2018-01-31, 09:34:41 »
Yes, it's noted on the release page & change log:
Quote
Changes in Beta 1 release candidate 4
  • Added a workaround for crash caused by motion blur, so it is disabled when the scene contains a subdivision surface applied to an object hierarchy containing both an object with UVW tag and an animated object
  • Fixed random resetting of post-processing values in IR
  • Fixed Xpresso scripts by re-enabling IR update on null object data changes
  • Fixed the Include/Exclude list functionality in Corona Light
  • Fixed bug in TeamRender where denoising was computed on clients, when it should not be because it is not supported in current implementation
  • Reduced viewport "stuttering" during updating of IR (better fix needs changes in core so it will be done for Beta 2)
  • Material stacking now takes the first material's displacement
... and in detail, posted here:
Quote
Just a note: in the 3ds Max version, when using the layered mtl, the displacement is as well considered only based on the base layer. This is by design, but we are receiving some reports that users do not like this, so this may be redesigned in the future.
... but you already know that. ;)


1002
[C4D] Resolved Bugs / Re: Alpha Channel doesn´t work
« on: 2018-01-30, 16:26:17 »
seems fine on my side (w7, R18)

1003
tested with R18 on W7, IPR & final look fine

eg

1004
Just a simple question or a feature request, if i may:

Would it be possible to make use of Cinema's integrated Material Override (it works with Corona for overriding materials but does not preserves the channels).

ie.


iirc, i did mention it some time ago...



1005
There are some applications which do it, but it's very complicated, for example - what should happen with the GI, reflections, refractions of that object?

for example: motiva colimo
Quote
Colimo uses 2D images to be independent of the render engine. But you need a special pass with Vray, Mental Ray or Modo so is required to be available on your system (included in 3dsMax, Maya and Softimage). You can also do it via Thea Render and therefore compatible with Sketchup, Blender and Cinema4D.
Quote
Colimo only needs a few render passes of our shader in Vray, Modo or Mental Ray, or any render coming from Thea Render.


So if anyone interested has the time to analyze the workflow in detail & contact Motiva for what else extra would it take...
Since Chaos Groups V-Ray already has the flow established.

Pages: 1 ... 65 66 [67] 68 69 ... 103