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Messages - burnin

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1006
Thanks guys. somehow I finished the job last night... I will try again.

Thanks.
...

p.s.
@burnin, please remove the attached image. Thanks.

...
Thanks Moderator.

Apology, i was away... thank you houska.

1007
Here is the file.
A small job... tried to finish with corona but stuck in that. no idea where is wrong, placed new camera, new lights but something is wrong.

Thanks.

IDK... Found nothing out of the ordinary. On win7.
Could be mac?

Moderator edit: removed the image on request from iacdxb

1008
In some displacement setting.... somehow c4d quits.

Try a scene... and this object is getting out of focus, its uv mapped and texture placed, any idea why its not focused...?
I tried new camera but nothing.

...
Ok, so where's the scene, if i may...;)
... or post the file, link to it & if not allowed, simply write down specifications of the displacement texture in question...

About that blur... what size is the texture?
Have you checked 'Sampling' & 'Blur' settings on it?

1009
Jobs / Re: Jobs as part of the Corona team :)
« on: 2018-01-25, 01:00:33 »
In deed :D thanks

1010
Just wondering what the "external" shader is...?
^ external: originating from an outside source, a 3rd party shader, a 'plugin shader' ;)
for example: Enhance:C4D Shaders from biomekk

1011
Jobs / Re: Jobs as part of the Corona team :)
« on: 2018-01-23, 18:56:31 »
Is there the deadline for sending in application?

1012
[Max] Resolved Feature Requests / Re: AI Denoiser
« on: 2018-01-23, 16:26:12 »
Yup, would also vastly improve animation workflow, especially for previz. Add to IPR the ability to keep 'stuff' in memory & save out 'frames'... mind blown :o

1013
[Max] Resolved Feature Requests / Re: AI Denoiser
« on: 2018-01-23, 16:10:10 »
Note, it's only usable for previews.

1014
Used to be fun in solving puzzles instead of brute forcing the head through the wall... ayayaay... and here's a solution from ancient times, before the 3GB RAM limit was broken :p

& It still does the magic :)

You can split any wanted size into smaller parts/tiles with TILED CAMERA (works with any engine that plugs in C4D)
Use Content Browsers Search or Look under "Presets>Prime>Presets>Tools&Helpers"


You then stitch those in your favorite image editor app... or use the script with PS "Tile Camera Auto Restitcher script for Photoshop" (@ CGSociety)

1015
Know ;)

"The alpha channel is generally linear."

If interested & willing to know more:
- Linear space and alpha channel output (in AE)
- Should the alpha channel be gamma corrected
- check this post for more on the Path to High-End 3D Vehicle Visualization & Color Science (in The Rabbit Hole).

1016
@ Walterfog

IMHO, your example shows "How Normal Maps should NOT be handled".

If you want stronger bump effect, use the normal texture under Corona Normal shader (as it is meant & clear the mess) then set Strength to 1000% or more (it goes pass 100% but you must input the value manually - type it in).

eg

enjoy



Liquid glass bottle.... liquid object is off (traffic lights) and IR is running with glass bottle and if liquid object on (traffic lights)... C4D quits, I checked this few time and every time same. Please see if anyone else can test this and c4d quits or not....!

Thanks.

Please, stop rumbling & posting all over... rather keep your stuff together, read & learn.

1017
Do show us what you did...

1018
[C4D] General Discussion / Re: Installer lacks EULA checkbox
« on: 2018-01-14, 11:32:03 »
know, if this happens, it's a flaw in your system...

1019
[C4D] Resolved Bugs / Re: strange Polygon Lines
« on: 2018-01-09, 16:46:51 »
Just a note...about Max users having similar issue > thread "Incorrect shading on imported geometry", for anyone wanting to know more...

1020
Chaos Corona for Blender / Re: Normal map weirdness
« on: 2018-01-08, 14:36:06 »
affect on how the surface is lit (0.05 (5cm) on the middle sphere) can be observed - very subtle, but visible ;)

& as mentioned few times already, standalone version only uses simple/cheap bump technique for this effect - ai, no miracles to be expected

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