Chaos Corona for 3ds Max > [Max] Daily Builds
New Corona Physical Material (PBR) playground!
Mohammadreza Mohseni:
I am gonna have so much fun to test this daily build.
romullus:
--- Quote from: cjwidd on 2020-12-10, 21:36:03 ---So if we have to specify metalness (metal or non-metal) at the top of the material, which do you choose if both metal and non-metal surfaces are represented in a single texture set?
--- End quote ---
You should use layered material then. Same as with legacy material.
bluebox:
Am I correct to say that you guys implemented oren-nayar diffuse model ? This looks really really promissing !
TomG:
--- Quote from: cjwidd on 2020-12-10, 21:36:03 ---So if we have to specify metalness (metal or non-metal) at the top of the material, which do you choose if both metal and non-metal surfaces are represented in a single texture set?
--- End quote ---
There's a map slot for metalness, if you want a material to vary metal to non-metal over the surface.
cjwidd:
--- Quote from: TomG on 2020-12-11, 00:55:08 ---
--- Quote from: cjwidd on 2020-12-10, 21:36:03 ---So if we have to specify metalness (metal or non-metal) at the top of the material, which do you choose if both metal and non-metal surfaces are represented in a single texture set?
--- End quote ---
There's a map slot for metalness, if you want a material to vary metal to non-metal over the surface.
--- End quote ---
Nice, so between your response and Romullus' it sounds like the functionality from the Legacy Material is preserved.
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