Chaos Corona for 3ds Max > [Max] Daily Builds

New Corona Physical Material (PBR) playground!

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Mohammadreza Mohseni:
I am gonna have so much fun to test this daily build.

romullus:

--- Quote from: cjwidd on 2020-12-10, 21:36:03 ---So if we have to specify metalness (metal or non-metal) at the top of the material, which do you choose if both metal and non-metal surfaces are represented in a single texture set?

--- End quote ---

You should use layered material then. Same as with legacy material.

bluebox:
Am I correct to say that you guys implemented oren-nayar diffuse model ? This looks really really promissing !

TomG:

--- Quote from: cjwidd on 2020-12-10, 21:36:03 ---So if we have to specify metalness (metal or non-metal) at the top of the material, which do you choose if both metal and non-metal surfaces are represented in a single texture set?

--- End quote ---

There's a map slot for metalness, if you want a material to vary metal to non-metal over the surface.

cjwidd:

--- Quote from: TomG on 2020-12-11, 00:55:08 ---
--- Quote from: cjwidd on 2020-12-10, 21:36:03 ---So if we have to specify metalness (metal or non-metal) at the top of the material, which do you choose if both metal and non-metal surfaces are represented in a single texture set?

--- End quote ---

There's a map slot for metalness, if you want a material to vary metal to non-metal over the surface.

--- End quote ---

Nice, so between your response and Romullus' it sounds like the functionality from the Legacy Material is preserved.

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