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Messages - cjwidd

Pages: [1] 2 3 ... 66
1
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-17, 18:29:08 »
Hey morph3us, thanks for your effort! I'm out of the office this weekend, but I will test as soon as possible - looking forward to it :D

2
Increase blur and Ctrl+click on the canvas where you want the image to remain in focus (?)

3
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-17, 11:04:47 »
Sorry for not having read properly...

Does this Script snippet by Bobo help you?
https://forums.cgsociety.org/t/distribute-evenly/1164337/3

Sort of - I linked to this script earlier in this thread(^)

4
Gallery / Re: Quench_animated
« on: 2021-09-17, 01:44:28 »
love the window frame +1

5
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-17, 00:14:40 »
I just want to clarify, because there are several people offering their advice, but are misunderstanding what I'm looking for.

Imagine you import a Megascans collection of small rocks, they are all separate (unique) objects and all import at transform (0,0,0). Now arrange them in a grid.

I'm looking for a script that does this, as MCG_Arrange does, with parameters to arrange the objects in a grid of arbitrary number of rows and columns. For example, if you have 16 objects, you could create 2 row/8 col, 8 row/2 col, 4 row/4 col, 1 row/16 col, etc.

6
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-17, 00:10:30 »
If plugin dependency is not an issue for you:

1. there is a free version of RC
2. you might try the (also free) Clone modifier: Select all objects you want to distribute, apply modifier twice to create a grid with them. All parametric and adjustable.


Good Luck

Unfortunately this is modifier does not achieve the desired effect; in fact, this is basically a modifier version of the array tool.

7
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-16, 11:14:12 »
If plugin dependency is not an issue for you:

1. there is a free version of RC
2. you might try the (also free) Clone modifier: Select all objects you want to distribute, apply modifier twice to create a grid with them. All parametric and adjustable.


Good Luck

Thanks Frood, looking into this +1

8
This paradigm reappears a lot in Corona Renderer development (i.e. "It is always better to err on the side of offering more control to the user"), but it isn't a bulletproof approach in the context of usability. Mirroring features across a feature set isn't unreasonable, and in the case of the CoronaBumpConverter, it would literally be matching a feature that already exists in a parallel implementation, namely the CoronaNormal Texmap.

I view the CoronaNormal Texmap and CoronaBumpConverter Texmap as sort of companion (parallel) implementations for shading bump detail either through an RGB or greyscale map, respectively. The CoronaNormal is required (default) for using normal maps with Corona Renderer. The CoronaBumpConverter is NOT required for using greyscale bump maps, but it does facilitate their use.

I think what I'm considering is a way to obviate the CoronaMix node for a situation in which a surface is defined by a greyscale bump map, but there is a need to enhance that surface bump with at least one more greyscale bump map.

9
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-16, 10:42:45 »
Forest pro/ Rail clone?

Right, I assume RailClone does do this, and ForestPack might also do this. I could look into using FP for this, but I do not have access to RC.

To be sure, I was really looking for a turnkey solution for this, thinking a script for it already existed - and it does, but not for Max 2020.

10
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-16, 10:34:34 »
what is missing from Array tool in 3ds max?

Do you mean, "How does the 3ds Max array tool not suit the intended use case?"

I think the answer is just that the array tool does not perform this function; the array tool generates an array of instances (or copies) based on the transform of the selected objects, the array tool does not *arrange* objects, which is what I'm trying to do, and what the MCG_Arrange tool used to do.

11
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-15, 21:11:36 »
Right, I was going to use TyFlow, but I was really hoping to avoid that; I assumed there was probably already a script floating around that maybe someone had but never shared online(?)

12
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-15, 09:58:49 »
This is the best I've found so far (link)

Not as flexible as I would like, but it does evenly distribute objects between two points. I'm looking for a solution that can distribute a selection of objects into an arbitrary number of rows and columns, like MCG-arrange.

13
General CG Discussion / Arrange / Distribute Objects
« on: 2021-09-15, 08:01:38 »
Look all over, but cannot find a script that evenly distributes a selection of objects in n-rows / n-columns. MCG-Arrange accomplished this task, but is not functional in 3ds Max 2020.

It's very surprising to me that such a script does not exist(?)

14
Siger, love it

15
I really need a better, unified method for tracking multiple projects, time (hrs, days, wks) attributed to a project, miscellaneous costs (assets, software, rendering, etc.) associated with a project, etc.

I imagine others on this forum achieve this type of project management through some toolset, software, website, etc.

What are some good options for individual contractors?

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