ad 4, there is no need to use something like VrayDome light because corona already projects environment on a direct light basis. So you can either set solid color to scene environment, or use a texture in the environment slot, and it will work just fine and crisp like VrayDome does.
5, Corona currently offers basic universal material that offers flexibility similar to the VrayMTL. So almost everything that can be achieved with VrayMTL (Except SSS), or Arch&Design mental ray material should be achievable with CoronaMTL. Every day materials are easily achievable, and even unrealistic ones are not much of a problem.
6, VrayDisplacement does not work with Corona and probably never will. It is not regular object modifier like rest of Max modifiers. It is more of a UI to send data to Vray, which is then processed at rendertime, so it happens inside of Vray, not Max. Do not count on many Vray features to be supported. Corona is not a Vray plugin, but a separate renderer ;)