Your material is getting closer, keep up! While looking at your map , i realized that my and maru's approach have one serious drawback - bump slot is occupied by flakes (spangles) generation map and there's no way to add additional bump for surface imperfections :/ Maybe it's time to ask Keymaster to enhance CoronaNormalTex with additional bump slot, like in max's native Normal Bump map?
Meanwhile, i continue my research with procedural normal map. Oh man, it's so addictive and so flexible, i just can't stop playing with it. I wish i had more deeper knowlede, though, instead of throwing some random values and looking what will come out :]