Yes, this is actually very handy, and imho very easy to implement feature. It's definitely not against physical camera at all. Hardly anyone uses completely "manual" settings, in which they tweak f-stop, shutter and ISO separatedly, most people even professionals tend to use either shutter or f-stop priority mode, which tweaks the rest. That way you get easily consisent results with warying depth.
On the hand, yeah, this is just luxury that even 90perc. of renderers don't feature natively (maybe reason why most 3D people still don't understand the heck out of physical camera).
But it isn't gimmick.
Still, I like the way it is implemented now, for me that's more then enough. I never understood the fascination of real-world values. Tweaking exposure and DOF completely separated is something photographer or cinema guys would DREAM of, yet, 3D guys want to emulate every single shit possible (chroma...),no matter what.
I agree with Rawa though that ergonomy and cleannes of renderer is more important, I think there is way bigger market for that than uber-robust feature ridden behemoth than really only benefits few "tweak-it-all" guys.
« Last Edit: 2013-09-14, 11:39:04 by Juraj_Talcik »
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