Author Topic: Budapest Industrial Kitchen  (Read 2606 times)

2016-12-14, 15:51:09

Fibonacci

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Hello,

a long time ago I was here...Now I would like to share my last interior design and renders.

Thank you and happy new year!
Holy Corona : the materials is the clue.

2016-12-14, 19:20:44
Reply #1

rozpustelnik

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I love the dust present in the scene.
Do You have any special trick to do this or it's just texture with proper UVW mapping?


2016-12-14, 19:28:27
Reply #2

steyin

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Fantastic renders and materials.

2016-12-15, 09:12:26
Reply #3

Fibonacci

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Hello rozpustelnik !

For the lamps and for the bar stools I got Unwrapping (the main materials I've did in Quixel) the others I've used just a simple box mapping.
For the dust I've used the CoronaLayered materials with Z direction falloff for the masking and with curves in the output to change the intensity for the coat material blending. And there has a dirtymap on the slots. Basicly very easy to make it. On the floor there I've used only CoronaAO for the dust surface.


Hello steyin!

Thank you !
It was a very funny to make this renders and I've learned a lot.
Holy Corona : the materials is the clue.

2016-12-15, 12:59:47
Reply #4

Image Box Studios

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Very nice renders indeed.