Hmm, I don't understand the strong reaction regarding the history autosaving. Let me try to explain what the original issue was and how we ended with the current solution:
First of all, there was a long and thorough discussion before making any decisions. The discussion involved the devs, support, and QA.
The issue was that while rendering in "silent" mode (no UI, no VFB, for example distributed rendering) with the history autosaving enabled, a pop-up message could appear when the HDD size / number of snapshots limit is reached, asking the user whether to delete the history snapshots or not, and this would halt rendering. So theoretically you could start rendering in the evening and wake up to see only 10% of your animation rendered.
We were considering either ignoring the popup in silent mode or disabling the history autosave in this case. The thing is, we could not think of any scenario where a user would like to use silent rendering and sequence rendering and use the history autosave. We assumed that you either set your main output file or you use the "regular autosave" (not history autosave) for this. It can also store images on render end, and you can set the limit to 0, and it saves to CXR format.
Here are my requests/questions:
Okay, sorry about that. I'll try to be more clear. I just meant this (render history A/B comparison). When I use DR, it no longer saves the CXR file. But without DR it saves it.
Please explain why exactly you need the history autosave here and the "regular" autosave is not enough for you. What is your exact workflow, what you are achieving thanks to using the history autosave?
Can you explain why exactly you would like to autosave history items when using DR? What's your workflow?
Am i missing something here? But surely the answer is "for the exact same reasons as when not using DR"
And what exactly is that reason? Can you please provide a use case? Why not use the "regular" autosave instead of the history autosave?
Agree 100%. But it seems they just don't care what customers are asking for for almost a decade. Corpo behaviour at its finest, thanks to Chaos I guess.
This is simply not true and this case has nothing to do with Chaos (as in: the whole company, or other people than the Corona team). Please check this article:
https://www.chaos.com/blog/behind-the-scenes-the-corona-renderer-development-process"Which does not mean we always get it right (we don’t, whether that’s in picking features, or estimating how long things take). What we can say is this though – even when we get it wrong, our heart was in the right place!""The article mentions how important user feedback is, so here’s how you can become part of the process! Keep up-to-date with the Changelogs in the daily builds sections of the forum:
Corona for 3ds Max Daily Builds
Corona for Cinema 4D Daily Builds
The Changelog posts in those sections detail what is in each daily build, giving you a chance to test new features well before release. Then you can give us your feedback in the discussion/reporting threads there too, where we welcome suggestions for those new features, as well as any reports of problems using them."Please note that:
- Saying "this feature is a broken mystery" will help literally nobody. You should instead explain what exactly is wrong and how we can improve it.
- Saying "surely the answer is "for the exact same reasons as when not using DR"" will help literally nobody. We need to know what exactly you mean by "the same reasons".