Author Topic: Chaos Corona 13 for 3ds Max - Daily Builds Changelog  (Read 2346 times)

2024-08-03, 20:56:35

Aram Avetisyan

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-13-3dsmax-daily-2024-07-30.exe


Note: The following will be released as a hotfix for v12 soon.

User-Facing Improvements
  • Disable history autosaving for sequences and for slaves during distributed rendering. This is to avoid poping a blocking confirmation dialog about history item deletion when the user is likely not around.
  • Added bakeIthLightMix function to MAXScript to allow baking parameters of specific light mix element.

Bugfixes
  • Fixed issue where several of the new parameters (Bloom&Glare compute after rendering, IR resolution lock, VFB history settings) could not be accessed via maxscript.
  • Fixed issue where interactive rendering would disable denoising blending in VFB2 for the following production rendering.
  • Fixed errors when switching color management mode while IR is running.
  • Fixed crash when using "scene-linear Rec.709-sRGB" space in OCIO mode, when the scene contains dispersion.
  • Fixed pick and region mode turning off after IR is started.
  • Removed accessing data objects in TileMap during rendering.
  • Fixed crash in pattern occurring when using pattern object with degenerate triangles.
  • Fixed issue where changing aperture parameters did not refresh VFB2.
  • Fixed rare crash while switching from zoomed-in production rendering to interactive rendering.
  • Light select names in VFB2 now update after renaming and re-rendering, also after switching from Edit CXR.
  • Fixed issue where VFB2 could crash when someone deletes history item without using VFB2 controls.
  • Fixed issue where light mix was reset when docked IR was started.
  • Fixed dialog resizing on render start to adjust its size to contain as much of rendered image as possible.
  • Fixed locked IR resolution second dimension value being wrong on entering (due to upscaling factor).
  • Fixed issue where VFB2 was not updated when render stamp was changed from MaxScript.
  • Fixed issue in Corona Image Editor where tonemapping in rare cases could look different than tonemapping in Corona VFB.
  • Improved frames per second in docked VFB.
  • Fixed issue where NVidia denoiser was not applied during production rendering. Added missing refresh of VFB when denoising is done.
  • Fixed issue where IR was restarted while VFB dialog size was changed even though its resolution should have remained unchanged.
  • Fixed copying of colors between different color swatches in Lightmix tab.
  • Fixed issue where 3ds Max would freeze when history item deletion dialog is shown after rendering finishes.
  • Fixed saving of CXRs for light mix elements.
  • Fixed bad_optional_access error when opening Render setup dialog during rendering.
  • Light mix layers can now be toggled by clicking on the entry widget, not just the checkbox, same as in the old VFB.
  • GammaCorrectionOperator present in .conf files is now handled correctly - the operator is removed from the pipeline and the rest is loaded correctly.
  • Fixed issue where real world mapping was not applied on some materials imported from Cosmos.
  • "Show VFB" now also raises the Vfb2.0 above other 3dsMax's dialogs (as Vfb1.0 did).
  • Fixed IR restarting/changing appearance after Render Setup dialog is open.
  • Fixed issue where VFB would show when updating scene with docked IR running.
  • Fixed color management update when loading a Corona scene with other renderer being set as default.
  • Fixed issue where old V-ray materials could not be rendered/converted.
  • Fixed incorrect position/scale of VFB2 after restore from previous session on multi dpi monitor setups.
  • Fixed issue where scatter edge trimming would in some cases incorrectly trim instances.
  • Fix issue where minimized VFB stays hidden when rendering starts.
  • Fix of not updating VFB2.0 when option "Lock 3ds Max during render" is set.
« Last Edit: 2024-08-07, 17:00:55 by Aram Avetisyan »
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us