As far as I understand you would like to control multiple textures with the UVW Randomizer in the same way, right? So, for example, if you have a brick diffuse texture, brick normal map, and brick glossiness map, you want to adjust all of them with a single UVW Randomizer or with multiple ones, but in the same way all the time.
If that's the case, then we are aware of the need for such a features and we are thinking what would be the best way to solve it.
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