Author Topic: Scatter development insights  (Read 9164 times)

2019-04-26, 08:18:27

mike288

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 353
  • Michal 'Mike' Wirth
    • View Profile
Here are some renders taking advantage of scattering options that we are currently developing. How do you like them? Let us know your thoughts in the comments!
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2019-04-26, 10:15:19
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9065
  • Let's move this topic, shall we?
    • View Profile
    • My Models
OMG!!!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-04-26, 11:23:31
Reply #2

Ink Visual

  • Active Users
  • **
  • Posts: 176
    • View Profile
Great to see scatter being developed. Is that showcasing features of Scatter Pro that there were some rumours about or is it a standard scatter available in Corona?
I guess some of the stuff you showed here is already possible with advanced scattering techniques, using multimap, distance texture etc, but it's quite often very slow to work with.
Can't wait to see new features available though!

« Last Edit: 2019-04-26, 12:08:47 by cexec »

2019-04-26, 11:33:35
Reply #3

PROH

  • Active Users
  • **
  • Posts: 1219
    • View Profile
Yes! I totally agre with romullus:

OMG!!!

I sincerely hope this is for Coronas build in standard Scatter :)

Keep it up!

2019-04-26, 13:55:40
Reply #4

Christa Noel

  • Active Users
  • **
  • Posts: 911
  • God bless us everyone
    • View Profile
    • dionch.studio
Code: [Select]
01001111 01001101 01000111do you guys feel what romullus feel? i do

2019-04-26, 15:07:55
Reply #5

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5842
    • View Profile
Thanks for your feedback! The renders here show some Scatter Pro features that we've been working on. It's possible that this could appear in some form in Cinema 4D in the future. It is still in development, so nothing is for certain at the moment.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-04-26, 21:24:09
Reply #6

mferster

  • Active Users
  • **
  • Posts: 525
    • View Profile
I second the

OMG!!

It looks like these are all the things that I've been wanting. Edge constraints, clumping, mapping, mapped transforms.

Good stuff

2019-04-27, 11:22:16
Reply #7

rozpustelnik

  • Active Users
  • **
  • Posts: 150
    • View Profile
Great stuff is being cooked behind the normal, core development! Great work! I just hope the Pro version will not be sold seprately for Corona users.

2019-04-28, 01:08:09
Reply #8

Njen

  • Active Users
  • **
  • Posts: 557
    • View Profile
    • Cyan Eyed

2019-04-28, 14:06:28
Reply #9

agentdark45

  • Active Users
  • **
  • Posts: 577
    • View Profile
Looks awesome, can we get a brief rundown of the new features?

Personal feature requests if I may:

1. Spline defined scatter boundaries/exclusions (like Forest pack). I realise you can use distance maps, however that can cumbersome/slow very quickly.

2. Element based non-boolean trimming on scatter objects at boundaries. Use cases: clumpy grass edges vs neat footpaths.

3. Intelligent scatter object hull detection. Use cases: interlocking/dense scatters vs current simple bounding box collision detection.

4. More UV/material mapping options (however it looks like you've already implemented this).


Vray who?

2019-04-29, 07:52:38
Reply #10

mike288

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 353
  • Michal 'Mike' Wirth
    • View Profile
Any chance for the Multimap to work better with Scatter?
https://forum.corona-renderer.com/index.php?topic=16984.msg106375#msg106375
AFAIK this bug should be already fixed. Do you still have problems with material IDs?

1. Spline defined scatter boundaries/exclusions (like Forest pack). I realise you can use distance maps, however that can cumbersome/slow very quickly.

2. Element based non-boolean trimming on scatter objects at boundaries. Use cases: clumpy grass edges vs neat footpaths.

3. Intelligent scatter object hull detection. Use cases: interlocking/dense scatters vs current simple bounding box collision detection.

4. More UV/material mapping options (however it looks like you've already implemented this).
Thanks for the tips.
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2019-04-29, 08:48:30
Reply #11

Philip kelly

  • Active Users
  • **
  • Posts: 541
    • View Profile
    • Sketchrender
This is for the PRO version, I presume, so it will be a paid plugin.
What will be the advantage over Forest pro or Railclone?

It has to be asked.
Custom Built PC, 4090, 128

2019-04-29, 10:09:16
Reply #12

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9065
  • Let's move this topic, shall we?
    • View Profile
    • My Models
What will be the advantage over Forest pro or Railclone?

None over railclone, i presume, because they are completely different tools. As for the forest, better compatibility would be already big plus, because we can see quite a lot of various complaints from the forest users in the forum.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-04-29, 11:43:18
Reply #13

Christa Noel

  • Active Users
  • **
  • Posts: 911
  • God bless us everyone
    • View Profile
    • dionch.studio
This is for the PRO version, I presume, so it will be a paid plugin...
o man.. i thought it is just kind of improvement of current coronaScatter.

2019-04-29, 13:12:16
Reply #14

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
We are developing the bundled scatter plugin as well, but it is mostly bugfixes and streamlining of the interface, the big new features go into scatterpro (WIP name). The exact licensing is still being discussed internally
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)