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[Max] I need help! / Re: CoronaDECAL masked by Vertex Paint
« on: 2022-06-01, 15:44:13 »Exactly!:)
It would be very handy and useful feature!
BR,
Szymon
Hi,
There can be different workarounds with vertex/viewport canvas paint and distance maps but the important thing to understand here is that decal gets masked first by itself, then gets projected onto a surface, without connection to the base object material/maps.
So a feature request I see here is to have base object mask adding - masking (or adding to the existing one) the decal after it has been projected.
So there is map which masks the decal - projecting leaves with opacity e.g. - and then an enable/disable option for masking the projection further with base object related material/mask.
This will also cover the cases where decal is projected with different angles and will grant a more convenient texture/projection mapping workflow.
The feature request will be logged.