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Messages - mike288

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331
[Max] I need help! / Re: corona image editor
« on: 2017-05-02, 23:25:16 »
Hi, that's strange. Desktop icon for launching the editor should be always created. Which windows version do you use on the affected machines?

332
OK, I will add this request to our Nice to have list. Thank you.

333
Currently bloom and glare are being applied in realtime on beauty, lightmix interactive and light selecting elements. As I understand it, you need separate bloom and glare elements computed for beauty. Am I right?

334
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-21, 20:00:25 »
Thanks Mike, I can create layered EXRs from my TIFFs, and CIE recognized the layers when I load that EXR, but it doesn't operate on them correctly (i.e. changing bloom and glare, doesn't modify the bloom and glare element layer). Additionally, if I render all my layers out to individual EXRs and then try to merge them it says it is missing the vertex weights "CORONA_FB_WEIGHTS".

I should add, I rendered those EXRs in 1.5.2 so maybe I'm missing something that 1.6 appends to exrs?
Yay, I helped! Haha, but seriously, it sounds like there isn't a way to "rebuild" an exr in a way that CIE can read it. I guess it's not the end of the world, we'll just have to add bloom and glare to the beauty pass in CIE instead of being able to save it out as a separate element.
  • Please, could you provide us some EXR file for which CIE doesn't work as you are expecting? I mean, you have written that you can create layered EXRs from TIFFs. Could you share it so we can better understand what are you trying to do? If yes, please use our uploader for that: https://corona-renderer.com/upload/. Thank you.
  • As pointed out by Ryuu, the Merge button can merge/accumulate/stitch (whatever we can call it) multiple images coming from DR nodes into a final image. Pixel weights (stored inside files as a special channel named CORONA_FB_WEIGHTS) are needed for that. This is something what Corona 1.6 writes into Corona EXR files (.cxr). That explains the error message.

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[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-21, 15:07:15 »
Thank you, it works perfect. However i have found one more small bug - when i choose save all, CIE offers to save to EXR by default, but keeps CXR filename extension. Clicking on save, gives error message: "unrecognized bitmap format in filename".

Great! The file extension bug will be fixed in next RC. Thanks.

336
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-20, 17:46:42 »
I tried CIE only yesterday and this opens up some nice possibilities I didn't think of before - many thanks for this!

Some thought, sorry if they have been posted:

- It would be good if prompts (do you want to save changes etc.) could react to y/n/esc keys. Currently we have to use the mouse and press buttons in the prompts.
- CIE's prompt logic is 'inverted' from most programs (PS, Max), at least from my experience. Most programs will ask you if you want to save changes when you want to open another image without saving or exit the program, while CIE asks you if you really want to open a new image or exit the program. So it kinds of contradicts muscle memory with these prompts. A simple solution would be to ask 'Save changes?' instead and would be valid for many cases.
- Not sure if this is a valid request since we can save postprocessing files but would it be possible to add a preset tab where we could save and rename our postprocess settings, similar to how render history is working in Max's cVFB, and simply save them together with the cexr when resaving? This would make it obsolete to manage these files which can be a pain sometimes when moving or archiving projects.

Other than that, it's great to have CIE now!
Thank you too. :-)
  • You are right, some keyboard shortcuts would be nice. We will also improve the dialog logic.
  • The "preset tab" is a nice feature tip. We will think about it. Thanks for that!

337
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-20, 17:36:59 »
Is there some way of rebuilding layered EXRs (in photoshop from 32 bit TIFFs for instance) in a way that CIE will recognize and work on correctly?

CIE is currently able to open regular EXR files and Corona EXR files (.cxr). We are going to add support for loading HDR and JPEG files. Meanwhile you can try Exr-IO plugin (http://www.exr-io.com/) which is free and should be able to save EXRs from Photoshop in a way that works for CIE.

Technically: inside EXR files CIE looks for R, G, and B channel triplets ("layers"/elements). For instance, if you create an EXR file consisting of 6 channels named "R", "G", "B", "SomeElement.R", "SomeElement.G", and "SomeElement.B", CIE would see that file as a 2-element file holding "BEAUTY" and "SomeElement".

338
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-20, 11:06:34 »
It really would. I don't know how to import layered exr into photoshop (if possible at all), so i have to save all cessential elements from CIE one by one. It's pretty tedious. Also it's a bit confusing when same button - "save all" saves LDR image layers into separate files and HDR image layers combines into one.

Hi romullus, last RC 8 introduces changes of CIE's saving behavior as we have agreed. Can you please try whether CIE now fits better to your workflow? Thank you.

339
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-10, 15:20:01 »
1. CIE doesn't ask if user want to save changes when another image is drag&dropped
2. Zoom level in the title bar doesn't update on zooming. It updates once, when some changes to the image are made and after that it doesn't updates anymore.
Thank you for reporting. Both issues should be fixed in RC2.

340
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-07, 20:29:58 »
you are welcome ;-)

341
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-07, 20:22:06 »
It really would. I don't know how to import layered exr into photoshop (if possible at all), so i have to save all cessential elements from CIE one by one. It's pretty tedious. Also it's a bit confusing when same button - "save all" saves LDR image layers into separate files and HDR image layers combines into one.

OK then, we will change current behavior to the following (in some post RC daily build):

Save
  • for the Corona EXR format: it will save all elements + their current settings to a single .cxr file
  • for any other format: it will save only the currently selected element
Save all (will be probably renamed slightly)
  • will not offer the Corona EXR format
  • and for any other format (including EXR) it will save each element to a separate file

342
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-07, 16:38:29 »
Is it possible to save all elements to separate exr files and not into one like it is now?

No, right now it is not possible. Would that be useful for your workflow?

343
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-07, 10:58:49 »
Guys, thank you for all your suggestions. They help us in further development of the editor. You are great!

344
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-03, 22:31:24 »
Since CIE doesn't has undo, it should ask confirmation when user press reset settings button.
Good idea. We will consider it. Thanks.

345
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-04-03, 22:27:52 »
-While setting the Temp. color of light to a low value, the color of the light gets black, or I assume some super negative 32bits value since the whole image goes black. See here http://clip2net.com/s/3J7AtIA 

It seems to happen on Temp. lower than ~2000K

! This doesn't happen if I manually enter some HSV values, so I assume there is something broken with the Temp. Slider ? I can send the .cxr file if that would help.

Also, the app seems slower than if I would do this in the Corona VFB from Max, is this normal? about twice as slow, even when clicking lights on/off.
Thanks for the bug report. I will inspect this and let you know. As for the speed issues - do you have bloom and glare enabled while playing with LightMix?

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