Hi all,
If a texture has white in it, then I need to darken the whole texture. Right?
But why should I darken the texture that has white in it, together with all the other colors in the texture, and not all other textures in the scene, that don't have such bright colors, at the same rate?
Here Chaos suggests:
Each material component is calculated as LEVEL * COLOR (with 255 = albedo 1). So to decrease too high albedo of a white material, you can either:
leave diffuse color at RGB255 and lower diffuse level to about 0,7
or
leave diffuse level at 1 and change color to about RGB180
https://support.chaos.com/hc/en-us/articles/4528323859601-What-is-AlbedoIt doesn't specify between just single colors and textures with millions of colors.
Why doesn't the corona material have the level value at 0.7 by default?
Would that be a good strategy to keep realism in ALL materials with and without diffuse textures?
Here CGTricks is sharing a script to automatically control this, but I 'm not sure if I should blindly trust in it. So I wanted to ask the Corona team about all this, including whether the script is a vialble solution for homogeneous Albedo control.
https://forum.corona-renderer.com/index.php?topic=29928.msg172508#msg172508Thank you!
Guido.