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Gallery / Re: Laurel.
« on: 2025-01-03, 20:04:53 »
Amazing job.
That curtain. jeez!
That curtain. jeez!
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Is there currently a way to control the uv channel of all the textures connected to the multimap without going one by one on each bitmap node?
Unless you are into scripting, I don't think there is a way to do it through multimap - UV channel is an attribute of Bitmap/CoronaBitmap, so it needs to be controlled from there.
Depending on the case you have, possible workaround will be to plug the multimap into triplanar and use it that way (unified mapping for all connected maps).
but given the limitations of 3ds Max it was the only way to implement it.
Corona Pattern can now use the mapping channel of the base object, or the pattern node, OR BOTH. Why is this big news? Mainly because it was not possible before and it allows for creating things like carpets where each of the pattern nodes has its own texture (e.g. diffuse color, bump, or other property) and the base geometry has another one.
It's already available in the daily builds - https://forum.corona-renderer.com/index.php?topic=41598.0
It can be a bit tricky to set up, so I am attaching a sample scene.
Hi, You should be able to do region rendering. Find the video attached below.
Instead of clicking on resume you should click on edit icon.
Find a video attached.
Instead of clicking on resume you should click on edit icon.
Find a video attached.
What hardware?I'm stuck in the past on both Max and Corona but judging from the posts here I think you should be adding info on which Max versions you are using, too. It looks like Max is not getting the QA that it needs/deserves and there could be issues with Max' internal notification system (there were some in the past) that could interfere with how a renderer accesses the API. For example, a seemingly simple thing like hardware hit testing in the viewports for example could slow down IR quite a lot.
I'm using Max 2024 (latest update), the only thing that has changed each time is the last few versions of Corona. So that makes Corona the common denominator?
I'm stuck in the past on both Max and Corona but judging from the posts here I think you should be adding info on which Max versions you are using, too. It looks like Max is not getting the QA that it needs/deserves and there could be issues with Max' internal notification system (there were some in the past) that could interfere with how a renderer accesses the API. For example, a seemingly simple thing like hardware hit testing in the viewports for example could slow down IR quite a lot.
I've been working on 2 3970x machines (identical) for 3-4 years now and I've had zero issues. The only thing is after long rendering sessions the frequency may drop to ~3.45GHz (less than the advertised 3.7) but that may be to cooling (using Noctuas NH-U14S single fan). Otherwise pretty stable system!
A little off-topic but I see this processor is not that far away in bencharks than my own threadripper 3970x that I bought for 3-4x the price (some years ago). Is the consumer line of AMDs now that capable?
Pretty much yes I'd say. The Zen 2 Threadrippers are now like 5 years old and we had 3 succeeding Zen generations in between. The "problem" however is that the top end also got a lot faster which means sure, the 9950x is as fast / faster as the 3970x but then the top end chip is still like 2.75x faster than the 9950x :)
But this seems to be an odd relationship. And I don't think AI is the issue.