Chaos Corona Forum

Chaos Scatter => [Scatter] Feature Requests => Topic started by: lupaz on 2022-07-26, 16:15:31

Title: Improved Surface color texmap
Post by: lupaz on 2022-07-26, 16:15:31
Hello,

Really enjoying Corona 8!

The Surface Color map is ok for very small objects, but it would be great if we could get the actual texture onto each instance, as opposed to just one single color.
Additionally, it would be good to have an opacity or blending mode, so we can mix the underlaying texture with the texture that each instance already has.
And finally a way to increase or decrease the size of the projected texture in real-world scale when applying a custom map.

Thank you.
Guido.
Title: Re: Improved Surface color texmap
Post by: romullus on 2022-07-26, 16:49:09
Hi,

The last two requests are already possible. For the blending, you can use Corona mix, or other blend texmaps available in 3ds Max and for the real-world mapping there should be no issues, as it works like with any other geometry and bitmap combo.
Title: Re: Improved Surface color texmap
Post by: mike288 on 2022-07-26, 18:15:03
Hi, aha, can you please elaborate on the first point and put here some (ideally real-world) example?
Title: Re: Improved Surface color texmap
Post by: lupaz on 2022-07-27, 15:43:11
Hi, aha, can you please elaborate on the first point and put here some (ideally real-world) example?

Hi Mike,

After testing it I find that there's really not much difference between projecting the bitmap and doing what the surface color map does.
Below I have one example of grass with a layered material and another with the new map. They're basically the same. So please, disregard my feature request :)

Thank you, and great job.

Title: Re: Improved Surface color texmap
Post by: mike288 on 2022-07-27, 16:00:52
Oh, great. :-) Thank you for looking into it. I am glad you like it. :-)