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Messages - Marcellus Ludovicus

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1
Off-Topic / Re: Pricing an animation
« on: 2020-04-16, 16:37:01 »
I realize the thread is a bit old, but in case it helps others for general pricing info.

I recently purchased the Graphic Artists Guild Handbook: Pricing & Ethical Guidelines.   Tons of useful information on pricing for all types of freelance graphics work.  Computer rendering is included in there.  It is American but maybe can give you a ballpark.  Maybe just add 15% to the prices for inflation depending on the which version you get.

Also has template contracts for freelancers.

https://www.amazon.com/Graphic-Artists-Guild-Handbook-Guidelines/dp/1507206682/ref=sr_1_1?dchild=1&qid=1587046996&refinements=p_27%3AArtists+Guild+Graphic&s=books&sr=1-1&text=Artists+Guild+Graphic


2
Off-Topic / TED Talks on Arch Viz?
« on: 2019-09-06, 20:59:50 »
Hi all,

As per the title, do you know of any video links  that discuss Arch Viz like the TED talks format?  Around 15-20 minutes would be good.  We are looking for medium to short length videos for our office brown bag lunches.  Something either to get us motivated or thinking about new ideas.  (Not an in depth tutorial)

Thanks for your input.

3
General CG Discussion / Your Thoughts on Enscape
« on: 2018-01-19, 22:27:22 »
So my boss pinged me if we should experiment with Enscape.

https://enscape3d.com

We would be using it with Revit.  A few questions for the community:
Is it comparable to Lumion?
What is the learning curve like?
How much extra effort is involved other than the construction document level revit model?  Compared to Lumion?
Is it stable?

Thanks for your input.


4
Gallery / Re: Woodlands Canopy
« on: 2016-11-16, 19:25:28 »
What trees did you use?  Nice work.

5
Off-Topic / Website Hosts
« on: 2016-08-12, 17:22:05 »
Anyone especially happy with their webhost company? 

I use Fatcow right now and have the opportunity to switch in the next few weeks.  I liked the fact it uses renewable energy.  But the price is going up, and the basic IP data is scrubbed bc they want you to use Google analytics.  I just dont agree with Google analytics.  It is reliable, though my site is not bandwidth intensive.

Anyone recommend their company over mine?

Thanks.

6
Gallery / Re: Vienna Chairs
« on: 2016-07-22, 20:25:10 »
I like the chair.  Curious though, is this a common chair style in Austria (or wherever)? E.g. English speaking countries would understand the term "windsor chair."

https://en.wikipedia.org/wiki/Windsor_chair

7
Actually, maybe that's what successful people have in common :)

https://www.entrepreneur.com/article/279270

5 rocket landings while turning a profit FTW! Makes for great motivation.


8


... But if I have 50 people walking and running, doing it by hand get's a lot more difficult and possibly annoying and repetitive, and suddenly it gets easier to setup an automatic generating system of "true" dust particles at each contact of feet with the ground. And if I spend a little more time and make sure the dust intensity is related with the force the character hits the ground, that means I can move the camera closer or in all kinds of angles, and it will still look realistic and good. Sure I have longer render times and some work time to setup the system, but next time I can reuse the system even for large groups of people, or even for giant spiders, horses and so on...

Cool, so you want it for the same reason I don't want it; to save time.  Makes sense.


9
I appreciate your edited response.

Yes it was a genuine question.

10
I get the responses about time and deadlines, and I'm not nearly advanced as most on here,

... but I will slightly push back on Sebastian's suggestions.  For the exact sun reflections, I would say we might be seeing the tree and not the forest.  Why don't you fake it?  Can't you just paint in the glare or the glow? I only do stills so I might be telling you to 'eat cake' but that's not my intent.    My go-bys are traditional art and matte painters.  E.g. why make light rays through a sun-well in a warehouse with volumetric fog (which kills my render time) when I can just do a z-depth mask and paint bucket some light prussian blue, then make some swirly white paint-brush scribbles on the sun-wells and motion blur/distort it.  Its not physically accurate, but its believable and looks good.  And its much more fun to do.

Anyways, I get the responses about deadlines, but I just imagine more frankenstein of post-process if I have to use two programs to do it.  I like corona because its simple, I worry its going to turn into v-ray complexity in a couple years.  I'm one of those less intelligent folk who do not like a lot of buttons :)

/Rant.

11
...unnecessary redundancy...
I see what you did there :D

I wish I were that clever, but, I work for an engineering group.  For structural systems, some redundancies are necessary :) 

12
At the risk of showing my ignorance, I've been looking through the feature request forum and looked through the 'post-process' request thread. 

I'm scratching my head; why would you do post process in 3ds Max when there are other programs already dedicated to that?  It would seem to go against the simplicity of corona and also add a lot of unnecessary redundancy?  Can someone explain why this is necessary or a good thing?

Thanks,

Marcellus

13
Corona equivalent to Vray materials/maps:

-color2bump - converts any input into 3ds max bump - this allows for example using color corrected maps as bump maps

-bump mtl - applies additional bump mapping to any material - for example you have a layered mtl with multiple materials using various bump maps, now instead of altering each of the materials one by one, you can add a new bump map globally, which will affect all of the materials

Are we saying this is coming out in the next release?

14
It will convert VrayMtl and VrayBlendMtl but not VrayBumpMtl, VrayColor2Bump and VrayTriplanar since there are no maps in Corona that do the same thing.

Thank you for the quick reply.  And please disregard the other PM and email I sent asking the same thing. 

15
Question:

Will the converter convert the following Node-based Vray materials in a compound procedural vray material?:

VrayMtl
VrayBlendMtl
VrayBumpMtl
VrayColor2Bump
VrayTriplanar

Thank you for your replies!

-Marcellus

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