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Messages - Husi

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Hi. I have been working n a project and I have to create multiple colour options for a few cabinet doors. So, the average time for my final render is about 3-4 hours. But when I render with viewport selection mode its much slower and estimated time jumps to crazy 15-20 hours. Any help on this would be appreciated.

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[Max] Resolved Bugs / Re: Corona 4 crash.
« on: 2019-06-14, 22:41:14 »
Happened to me as well. Tried Vray HDRI for in environment because its viewable in the viewport which unfortunately isn't possible with corona bitmap yet. Every time I hit render it gets weird. Sometimes it just keeps loading and sometimes the rendering stops during the process.

I reverted back to corona bitmap and its working fine. So the real issue I am facing is that the environment map doesn't update in the viewport due to which I preferred VRay HDRI.

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[Max] I need help! / Re: Corona bitmaps not rendering
« on: 2019-04-17, 01:51:03 »
Thanks Tom for following up. I am way ahead of that problem now. Someone from Corona team helped me with this problem by suggesting a plugin "Relink Bitmap" which worked perfectly and instantly reloaded all the bitmaps. I'll surely keep you guys posted with errors or bugs in future. Frankly, I didn't new how to generate minidumps previously, but now I do.

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The problem with Alt-Q is that FP still creates most of it's items even when the FP objects are not part of the isolated items - and even when no view or camera dependency is set. Annoying since ever, frequently mentioned (at least by me), never reported properly. This is one cause for this strange IR latency you get when IRing simple things.

Sometimes it helps to switch off the layer with FP objects to avoid this but sometimes the FP objects are processed even then. You can easily track this by activating FP debug mode ("General" ->  "Log Level" -> "Debug" or "Normal") and monitoring the max.log file while starting IR. Besides of course you notice it because it takes ages to IR just a box.

I just found out the following while working for example:

- Have a layer with FP objects on it
- Have that layer collapsed and hidden in scene explorer (bulb off)
- Start IR -> All ok. FP reports NotifyPreRender start/end in the log without creating anything. IR starts very fast

then:

- Just expand that layer in scene manager, no other change! So that you see the (still hidden) FP objects in scene explorer
- Start IR -> ForestPro begins to build meshes for those hidden objects. WTF!


I'm still on FP 6.1.2 because of a bug which I have not seen fixed yet in later versions according to the Itoo changelog (Corona Ticket #16211 ForestPackPro Edge mode not working in IR when areas have keys), so it is possibly different in 6.2 - but I don't think so.

And again -as always- I cannot say on which side this should be fixed.


Good Luck





Can't say why is that happening to you. I use Forest lister which by far works very nicely, even I can hide/unhide forest scattered objects seamlessly during IR in progress. I am facing the infinite loading scenario during modifying forest options, for instance, changing random scatter to cluster mode or tweaking with "Distribution" or "Transform", etc. 70% of the time it works fine with IR with few extra seconds of loading 30% of the time it sucks. So, for now, I just stop IR, isolate the object + scattered area and once done with the tweaking I hit IR again. I am talking about a scene with 25+ million polygons, so I usually just keep my expectations low sometimes. lOl

Forest pack Edge mode is working perfectly with Corona. Just make sure that you apply forest edge. Select Forest > go to modify tab > Material > Optimize materials >Apply forest edge. You must apply it again after adding any excluded object. Maybe you know that but it works perfectly for me.

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I am using Corona 3 (Hotfix 2) and Forest pack 6.2 which is the latest version. Everthing works fine until I modify forest object during interactive rendering. Also, I am unable to select forest object in the viewport during interactive render in progress (If the object is selected before starting interactive render it can be modified in modifier tab but couldn't select otherwise)

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[Max] I need help! / Corona interactive keeps loading.
« on: 2019-04-11, 21:03:59 »
While modifying an object in scene or forest pack object corona interactive randomly stops and keeps loading (crash may be). Any solution to that? I usually isolate the object while using corona interactive. Not a memory issue as far as I know.

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I am not sure if its a 3dsmax problem or Corona? Here is the minidump file. Happened to me several times.

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[Max] I need help! / Corona bitmaps not rendering
« on: 2019-04-04, 14:23:06 »
Hi guys. So I encountered a very strange problem in Corona, 3dsmax. I have a big scene with 30m+ polygons and everything was right until I installed Corona 4 from daily build section. I loved the new features but it started crashing 3dsmax on random occasions so I reverted back to Corona3 hotfix2 (by which I am satisfied). Now I reopened the scene and the textures are loaded in asset trackers, but in Coronabitmap section it says "no such file!" (see attached image) which I have to reload by clicking the button manually. Is there any automatic system to reload all textures? Or any root cause of this issue?
Please help

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Gallery / Re: Switched to Corona
« on: 2019-01-29, 15:22:09 »
Quote
Blazing fast, high quality, interactive, fun, optimized, straight to the point and no bullshit. That's what I loved about Corona.
We should turn this into our marketing slogan. Or add it on some "testimonials" page. :)
[/quote]

Please do. That's a fresh piece, right from the heart. Keep doing the amazing work.

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Gallery / Switched to Corona
« on: 2019-01-28, 22:44:45 »
After a few months of thinking and hours and hours of testing, I switched to Corona from Vray and here is my first commissioned project rendered in Corona 3 with 3ds-max 2018.

Blazing fast, high quality, interactive, fun, optimized, straight to the point and no bullshit. That's what I loved about Corona.

11
I was just wondering if Corona team is working on improving corona scatter? Adding presets and include/exclude functions like forest pro?

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