Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 205749 times)

2017-04-03, 16:54:41
Reply #30

synolog

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Direct visibility override crash

See attachement.

Try to matrix extrude your cube 3 times and it will crash. Without hdri doesnt crash.

2017-04-03, 17:05:37
Reply #31

CBAS VISUAL

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Direct visibility override crash

See attachement.

Try to matrix extrude your cube 3 times and it will crash. Without hdri doesnt crash.

Without hdri ? there isn't hdri in the scene.. The backplate is just a .jpg
direct visibilty override dont work with a cube, or a complexe scene.. (both with sun and sky)
Frontal, cubic, spherical, it crash.

2017-04-03, 17:20:34
Reply #32

hog0

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Before i would like to apply for Beta1 Daily builds, i would like to know if Corona Distribution Rendering (better/faster version of Teamrender) is already available?

2017-04-03, 18:05:15
Reply #33

Beanzvision

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Just installed beta 1 (upgraded from A6.3) but crashes on render. No bug reports are generated. Running Windows 10 and C4D R16.050

*Update. I uninstalled beta 1 and reinstalled A6.3, even rendering a basic cube crashes my Cinema now.

Hi, I tried a fresh install of beta 1 and there's no crash or hangup when I render a simple scene. It must be something in the materials or in the scene that you are trying out. Could you send us the scene please?

It doesn't seem to matter what scene I use. I've been using the shaderball scene from corona-materials.de for many months now without issue but now I get the problem as already mentioned. Also that still doesn't solve why when reverting back to A6.3 the problem continues, yet was perfectly fine pre beta 1 install.
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2017-04-03, 18:13:35
Reply #34

houska

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It doesn't seem to matter what scene I use. I've been using the shaderball scene from corona-materials.de for many months now without issue but now I get the problem as already mentioned. Also that still doesn't solve why when reverting back to A6.3 the problem continues, yet was perfectly fine pre beta 1 install.

Aha, interesting...

That would seem like there's some leftover from the beta1 in your Cinema plugins folder. Did you uninstall Beta1 correctly? Worst-case, you can always erase the corona folder in your C4D plugins directory (e.g. C:\Program Files\MAXON\17\plugins\corona) and re-install A6.3

2017-04-03, 18:22:44
Reply #35

Beanzvision

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It doesn't seem to matter what scene I use. I've been using the shaderball scene from corona-materials.de for many months now without issue but now I get the problem as already mentioned. Also that still doesn't solve why when reverting back to A6.3 the problem continues, yet was perfectly fine pre beta 1 install.

Aha, interesting...

That would seem like there's some leftover from the beta1 in your Cinema plugins folder. Did you uninstall Beta1 correctly? Worst-case, you can always erase the corona folder in your C4D plugins directory (e.g. C:\Program Files\MAXON\17\plugins\corona) and re-install A6.3

I'll try what you've mentioned. In the meantime i tried beta1 again, so here is one of many files that crash. Cheers

***Corona was uninstalled add remove programs, all related folders were deleted from the maxon plugins folders. Re-installed A6.3 but still get a Cinema crash. :(
« Last Edit: 2017-04-03, 18:27:31 by beanzvision »
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2017-04-03, 19:02:23
Reply #36

houska

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I'll try what you've mentioned. In the meantime i tried beta1 again, so here is one of many files that crash. Cheers

***Corona was uninstalled add remove programs, all related folders were deleted from the maxon plugins folders. Re-installed A6.3 but still get a Cinema crash. :(

I don't understand why that would be happening... But we'll find out together. Let me look at your scene with a fresh A6.3 install. Meanwhile - do you have the _BugReport.txt for us?

2017-04-03, 19:08:30
Reply #37

houska

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I'll try what you've mentioned. In the meantime i tried beta1 again, so here is one of many files that crash. Cheers

***Corona was uninstalled add remove programs, all related folders were deleted from the maxon plugins folders. Re-installed A6.3 but still get a Cinema crash. :(

So your scene does crash even for me. I will look into this tomorrow. Thank you for your cooperation and patience! ;-)

2017-04-03, 19:13:35
Reply #38

Beanzvision

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I'll try what you've mentioned. In the meantime i tried beta1 again, so here is one of many files that crash. Cheers

***Corona was uninstalled add remove programs, all related folders were deleted from the maxon plugins folders. Re-installed A6.3 but still get a Cinema crash. :(

I don't understand why that would be happening... But we'll find out together. Let me look at your scene with a fresh A6.3 install. Meanwhile - do you have the _BugReport.txt for us?

No probs, Unfortunately it doesn't generate a bug report. It's very strange because all these scenes would render without any issue prior to the beta install.
Bengamin Jerrems l chaos-corona.com
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Portfolio l Click me!

2017-04-03, 19:33:47
Reply #39

synolog

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Direct visibility override crash

See attachement.

Try to matrix extrude your cube 3 times and it will crash. Without hdri doesnt crash.

Without hdri ? there isn't hdri in the scene.. The backplate is just a .jpg
direct visibilty override dont work with a cube, or a complexe scene.. (both with sun and sky)
Frontal, cubic, spherical, it crash.

Yes sorry the backplate jpg. I've tried to render in viewport and doesnt crash. With complex scene crash. Maybe a memory problem?

2017-04-04, 00:16:54
Reply #40

Rhodesy

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Thanks for the beta. Appreciate your efforts guys. The default bump is still an issue for me though but I think there is a kind of a fix. I think its to do with coronas sensitivity being perhaps too high by default. If you look at the below examples the image called low strength has the bump set to 35% and we can just about make out a brick pattern but its not very pronounced. If I then crank it upwards I just get a progressively noisier surface and no brick pattern (no blur bump image). Now If I put a 0.5 % blur on it at that same high 316% strength I get a nice strong brick pattern. Is there a way to adjust the corona base sensitivity to high detail bump maps so we can get a still detailed but strong bump straight out of the box withought the additional step of adding a blur? Thanks

EDIT: you dont need to change the blur scale as I have done in these examples - just the offset will do it.

I would include the bump tex but its over 100mb somehow eek!
« Last Edit: 2017-04-04, 00:39:56 by Rhodesy »

2017-04-04, 04:51:46
Reply #41

Shawn Astrom

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Some weirdness rendering to the picture viewer... Keeps crashing with HDRI lighting scene... Magic Preview works though...

- Shawn

2017-04-04, 08:09:38
Reply #42

riccky

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Confirm crash with hdr lfile on a sky object to light the scene

2017-04-04, 09:34:26
Reply #43

4b4

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nice workaround on the bump Rhodesy - look forward to comments from the devs on it.

2017-04-04, 10:01:51
Reply #44

Nikola

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Hi all,

because there are so many requests to test daily builds, tomorrow release will be available for everyone without a need for special beta testing licence.