Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - combofx

Pages: [1]
1
[C4D] Feature Requests / Re: Volume Shader Displacement
« on: 2020-05-07, 18:53:07 »
Thanks for the tip TomG :)

2
[C4D] Feature Requests / Re: Volume Shader Displacement
« on: 2020-05-07, 09:39:00 »
Hi,

Thanks for thet tip TomG.
What would be the best approach  for using some image texture ( if even possible ) ? or would we be stuck using somthing like C4D Noise map, as it has World and Object projection.



3
[C4D] Feature Requests / Re: Volume Shader Displacement
« on: 2020-05-06, 18:46:15 »
Thanks for the quick reply beanzvision :)
Maybe I should Explain what I am trying to achieve.
I would like to created Inside volumes like the attached image A, plus add displacement on it( for extra detail or shape deformation) without having to create a very dense mesh and then using the standard displacement modifier from C4D, that could get heavy, if you have for example some textures controlling the Volume absorption plus C4D displacement modifier, i guess you can subdivide a mesh until it looks good, but again, sound heavy, I wonder if there is any other way ?

I also noticed that, lets say, you have a texture in the volume shaders Absorption slot, the shader set to Volume mapping on Surface, the texture mapping looks correct, but as soon as I change it to Inside volume it is gone, I usually have to use a C4D Projector, but it also does not work as in "on Surface" mode. Do you know a way around this ? I could be doing something totally wrong.

Thanks again for the quick reply. :)

4
[C4D] Feature Requests / Volume Shader Displacement
« on: 2020-05-06, 08:06:53 »
Hi,

Would be very useful to have Displacement available in the Volume Shader as it has Volume mapping on the surface and Inside options.


5
Any workaround for this ? and way how to solve it ?

6
Hi NOOKTA,

Super, This is a nice way of working, and seems organised :)
Thanks for the help this will work for me.


7
Hi Evryone,

Wondering if someone can help me find a way to save Corona Layered Material to my C4D preset library.

I am not having problems saving and loading , for instance, the standard “Corona Material” in my C4D Preset Library. But As soon as I save the Corona Layered Material, with the corresponding Corona Materials I see that they are not included in the Layers, even if I drag and drop the “Corona Layered Material” plus it’s Base Material and layers materials to my project from the C4D preset library.

This is to Precess step by step (see attached images for better understanding):

1- I drag and drop, The coronal Layered material plus its “Corona Materials” (see image 1 & 2) into my  C4D preset library(See Image 3, Inside the blue box the Corona standard Material Inside the red box Corona Layered Material). All Textures associated are in the tex folder

2 - I open a new Project select the 3 Materials and drag and drop them to Material Manager and notice that the Corona Layered material dose not have the Materials loaded to it’s layers( see image. 4 & 5) , so I have to do this manually.



I know its fine to re link the materials in the Corona Layered material, but If you have a Large scene with mutable Layered Materials, things can get messy really fast.

My questions are:
- Is there a better way to save and organise Corona Layered materials in C4D ?
- Am I setting this up totally wrong ? 
- Is there any Workaround, that does not force me to add those material layers manually ?

Thanks, and Hope that someone can help.


8
Sure,

MacOS:
Catalina 10.15.4
Corona:
Build timestamp: Feb 26 2020 14:52:08
Version: 6.0 daily Feb 26 2020
Cinema version: R21.207 Cinema 4D

9
Hi,
Hope someone can help me with this issue, or have experienced similar problems.

Having Trouble rendering jobs in Cinema 4D Team Render Web-interface.
My Jobs crash as soon as I “Select All” and click “Start Selected”. As Long as there is more than 1 job in the list selected (No problems starting one job and waiting until it´s finished and then starting another ), I get this error messgae. (see attached images 01)
Also Attached the C4D _BugReport.txt


Not having this issue with Cinema 4D´s Physical Render, it works as it should, so I am guessing it’s a bug, or something has not been setup correctly.

Thanks.


Pages: [1]