Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Chris_F on 2015-07-23, 12:18:06

Title: Corrupted render elements
Post by: Chris_F on 2015-07-23, 12:18:06
Hi Guys,
So I'm rendering multichannel EXR's and I have a problem with render elements, sometimes they are corrupted, if I bring the file to Nuke or Fusion, the render elements are just broken,
see attached file, any help will be appreciated,
Thanks
Title: Re: Corrupted render elements
Post by: dubcat on 2015-07-23, 12:34:38
I had some weird passes on my last project, it was 3dsmax that had chosen "Integer (32 bit)" on some of the passes. Might not be the problem you are facing.
Title: Re: Corrupted render elements
Post by: Ondra on 2015-07-23, 13:22:51
32bit integer is bugged in 3dsmax, it saves badly also with other renderers.

dubcat: what build are you trying? There were some bugfixes in 1.1
Title: Re: Corrupted render elements
Post by: dubcat on 2015-07-23, 13:27:59
32bit integer is bugged in 3dsmax, it saves badly also with other renderers.

dubcat: what build are you trying? There were some bugfixes in 1.1
I just changed it back to "Full Float" as i wanted, was 1 month ago or so. I just mentioned it in case 3dsmax had changed his passes over to ""Integer" :)
Title: Re: Corrupted render elements
Post by: Chris_F on 2015-07-23, 15:40:00
Hi Ondra, Im using 16bit Half Float, the only solution I found that works I need to add elements manually, I cant use the option of "automatically add render elements".
Title: Re: Corrupted render elements
Post by: arqrenderz on 2015-07-23, 16:15:48
I got black render elements or no render elemments at all somethimes (very random behavior)
And i got one scene (exr) were the diffuse is from the camera i was rendering and the elements are from the previous render :(
http://www.mediafire.com/download/deigp12vwitn99l/recepcion.exr
Title: Re: Corrupted render elements
Post by: mraw on 2015-07-24, 13:07:47
..it seems pretty random. The manually added RE didn't worked for me. Some day merging into a fresh scene worked.
In a other case not.
@daniel266 ... you're using nuke? that sounds like an nuke-update-problem.... I experienced something similar. nuke was showing me the last render, although
the file was overwritten.
Title: Re: Corrupted render elements
Post by: arqrenderz on 2015-07-24, 14:26:33
Not Nuke, that exr is directly from corona
Im using PS
Title: Re: Corrupted render elements
Post by: mraw on 2015-07-24, 15:02:51
Weird!!!
Title: Re: Corrupted render elements
Post by: maru on 2015-11-06, 16:32:08
moving - reason: old, inactive
revive if needed
Title: Re: Corrupted render elements
Post by: Jordan_Spinks on 2023-11-20, 13:57:54
Hello everyone! first post! I believe I've found the issue!


Have you guys tried editing the output settings on the render elements themselves? I noticed that a scene I was rendering a sequence in that was originally set to .TIF as the image output and was changed to .PNG, had a .PNG native pass from Max but the Render Elements themselves were still .TIF.

When looking at a sequence that had .PNG set originally as the image output, none of the PNG configuration settings were set for the render elements; in fact the only thing that was ticked was interlaced. Sorting the config for each individual render element fixed this issue on my end.

I imagine this will be the same for other image formats with the same issue.

Hope this Helps! :)