Hey,
I'm trying to render a scene with VR camera. In my camera setup and render setup I have depth of field ON and it's parameters set properly (when I turn off Override in camera settings DOF works as expected), but as soon as I set projection type to Spherical/Cubemap it doesn't work at all.
Is it possible to render DOF in spherical/cubemap (especially in VR mode) at all?
Thanks,
Kuba
(latest version of Corona 1.5 hotfix 2)