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Messages - 88qba88

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46
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-06-01, 12:24:56 »
In my case it still shows that licence has expired and is valid till certain date (in April).
My box licence is active, I've checked it on the customer-zone website.

Making manual activation with activation code - still same effect, licence is valid till  X April 2016.

PS. My first licence expired a few weeks ago and I've bought second one. (automatic subscription)

47
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-06-01, 10:47:19 »
Same problem here - licence cannot be activated. (We have Box licence).

I used 45 days of demo to check it out though, and from what I found renderer works like a charm.

48
[Max] Daily Builds / Re: Texture baking prototype
« on: 2016-04-27, 08:22:22 »
Hey,

I thought I'll share with you a project we did to recreate a small part of Elblag's (Poland) old town from 40s. All textures were baked in Corona, then we made an app for Android and Apple phones. It's free, so you can check it out:)

https://itunes.apple.com/us/app/themuseum./id1097602764?mt=8

https://play.google.com/store/apps/details?id=co.theconstruct.themuseum&hl=en&utm_source=applify.me&utm_medium=web

I've attached 2 WIPs with Corona's "clay mode" on :)

49
Wait for the new post on official Corona blog for some news on the topic and app to view the files! :)

50
[Max] Daily Builds / Re: New VFB features
« on: 2016-02-05, 09:58:12 »
I'd like to be able to see 360 renderings properly (something like Google StreetView or other 360 rendering viewers). + for VR camera with the ability to switch between left and right eye.

52
Hey again Romanbuha and Maru,

I was AFK for a few days so I couldn't answer as fast as usually.

First of all, Samsung Gear VR support will be available in our app, no problem with that.

Secondly, you can download Google Cardboard App to your iPhone. Then you use ithis app to scan QR code from your Cardboard (this qr code + Google Cardboard App + you phone version = data required for proper image distortion, all done automatically just by scanning the code). By doing this you'll be able to "connect" your iPhone to Cardboard in terms of proper image rendering and distortion. iPhone's accelerometers seem to work better than Samsung's so the experience is beetween normal Samsung phone with cardboard and S6+GearVR.

Least but not least - as Maru said, you can just install a fresh Corona's daily build and use a little tutorial I wrote earlier in this thread to render proper Stereoscopic 360 image with Corona. If you want some help feel free to ask :)

53
Hey Roman,

Be a little more patient, as Corona renders a proper VR images that look really good in VR - Samsung's Gear VR, Cardboards or Oculus. You only need a properly working App that will allow you to do it properly.

In a meanwhile you can check how Corona renders look in VR here: (open it in your phone's web browser)
http://www.go-stereo.com/viewer.html?img=corona/CRN001%20360%20salon%2003.jpg
However it's just a simple web viewer, it doesn't use proper distortion nor takes care of phone screen size or Cardboard type.

Best regards,
Jakub

PS. I've attached my simple VR render from Corona - it uses Corona's VR cam and has to be in 1:1 proportions. It works best when you set resolution to 1024x1024, 2048x2048, 4096x4096 etc:)

To be honest I think Corona's equirectangular renders are better then V-Ray's Cubemap as Apps don't have to "stitch" 6 different images per eye and from my tests you can achieve better image quality when viewed from your phone.

54
And you can write me PM, I think I'll be able to help you soon:)

55
This is my latest test render with the newest build. 3d effect in Google Cardboard is now superb (just right, not too big, not to small).

I'm using standard eye separation (6,3cm) which in most cases corresponds with real life IPD. (To make 3d effect more visible and still believable you can make it bigger, to about 65mm) This setting sets the scale of a scene.
Smaller Eye distance makes everything look bigger than in real life, making it bigger makes you feel like an ant in a huge room:)

Another thing is Eye Front Separation - I'm not sure about this but I believe it is digital version of "eye to nect" distance. You never move your head with axis in the middle of your eyes, it's usually around 8cm away from your eyes, so i set it to 8cm.

Converge eyes - this is important to make you feel comfortable and avoid "strange feeling in your stomach".
In real world when you look on objects that are close to you, you have to cross your eyes a little and this is what you're trying to replicate in VR.
In general I set it to about 120% of a distance to the most important part of your image. In an image I attach here it was set to 120% of a distance from camera to the wall behind a TV.

I'm not sure I'm 100% right, but the setting I use seem to work very well:)

I hope it helps!

56
[Max] Daily Builds / Re: Daily Builds
« on: 2016-01-21, 15:13:29 »
currently we support only the sphere maps. They have the advantage of no seams, and are more straightforward to implement - I am not sure how exactly should the eye separation in cube maps implemented. Maybe after we perfect sphere maps, we will experiment with cube mapping

The problem I experience is that I do not get crisp images, they are a bit blurry. Even with high resolution images which are converted into cube maps by using Krpano.
According to Stanley Brusse (who converted BB's Libary into VR panorama's) this is due to the fact that the pixel distribution in cube maps is better then in sphere maps.

Or do you have another solution?

cheers

I have a solition, an App we're developing is using renders straight out of Corona, there is no cubemaps involved, even under the hood of the App:)
 Send me a Private message if you're interested in betatesting.

57
[Max] Daily Builds / Re: Daily Builds
« on: 2016-01-19, 15:03:38 »
My team is close to finishing a Android and iPhone App to view VR renders from Corona without any corpping etc. Beta testing started today and it works perfectly on some phones:)

58
Thanks Maru! Everything works properly after yesterdays update! :)

59
[Max] Daily Builds / Re: Daily Builds
« on: 2016-01-19, 09:08:24 »
Thank you for such a fast response on VR rendering and eye separation! You guys are gr8! ;)

60
Thanks Maru!

I'm also preparing an App for Apple and Android phones that allows you to see your VR renders with Google Cardboard.
It will be possible to load *.jpg files straight from Corona and view it properly without any postroduction, cropping etc. Just load your VR Render that has 1 to 1 ratio and see it in 3d around you!:)

If you're interested just let me know.

Good luck and thanks again! :)

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