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Messages - 88qba88

Pages: 1 [2] 3 4 ... 6
16
Can you send a max file with your model and your test renders? It's hard to help without seeing what you've already achieved!

17
Gallery / Our Planet - animation
« on: 2021-09-06, 11:57:12 »
ab_channel=JakubBrdak

Straight out of corona for 3ds max animation!

Textures from https://visibleearth.nasa.gov/collection/1484/blue-marble?size=large

18
Work in Progress/Tests / Re: Earth with atmosphere
« on: 2021-09-06, 11:53:04 »
ab_channel=JakubBrdak
New test - animation! :)

19
Work in Progress/Tests / Re: Earth with atmosphere
« on: 2021-08-31, 15:53:31 »
Thanks, there are really nice textures here:
https://visibleearth.nasa.gov/collection/1484/blue-marble?size=large
but those must be tweaked a little bit to work properly.

Earth, moon, displacement of surface etc are scaled down but the ratios are correct.

Cheers! :)

20
Work in Progress/Tests / Earth with atmosphere
« on: 2021-08-31, 13:44:51 »
Hey,

Here's a simple test render of our planet.
It's straight out of corona renderer. The material is layered, so there is water, lights, bump and displacement.
The idea was to test volume material as earths atmosphere and check if it can produce correct blue glow and orange sunset/sunrise.

21
Learner’s Corner / Re: Feedback!!!
« on: 2021-07-23, 10:05:33 »
You can try adding depth of field to your cameras. It should make huge difference!
You can switch it on in corona camera settings.
If you don't know how to set it up properly just read about it on any photography blog/tutorial.

22
I've made some quick tests and I have a question about the visible brightness of new material.
Scene is made of 2 planes, 2 teapots and 2 spheres.
On part marked as NEW - new shader is applied, on part marked as OLD - Legacy Material is applied.

1 Corona Sun (size 1, value 1)
Environment - CoronaSky

Legacy Material settings:
Diffuse color: Corona Color R:180 G:180 B:180
Reflection: 1,0
Glossiness: Corona Color R:80 G:80 B:80

NEW: (same as above, switched from roughness to glossiness)
Mat settings:
Base Color: Corona Color R:180 G:180 B:180
Reflection: 1,0
Glossiness: Corona Color R:80 G:80 B:80
Non-metal

I can see that part with new material changes brightness quite hard depending on viewing angle. I believe the plane should be brighter when viewed towards the sun and darker in opposite direction?

Another issue seems to be visible when the camera is perpendicular to sun - I can see some changes in visible brightness of the plane from left to right.

Is that correct behavior?

Thanks

That is indeed expected as the new diffuse model is somewhat retro-reflective at low glossiness.

Thank you for the answer:)
It doesn't look like a huge problem, especially considering photorealistic renderings, but when you start creating for example packshot images or renderings with lots of flat surfaces it looks a little bit like there is some smoothing groups problem in 3ds max!
By the way - I really like the new shader with all its possibilities! I like the UI and workflow changes that comes with it.

23
I've made some quick tests and I have a question about the visible brightness of new material.
Scene is made of 2 planes, 2 teapots and 2 spheres.
On part marked as NEW - new shader is applied, on part marked as OLD - Legacy Material is applied.

1 Corona Sun (size 1, value 1)
Environment - CoronaSky

Legacy Material settings:
Diffuse color: Corona Color R:180 G:180 B:180
Reflection: 1,0
Glossiness: Corona Color R:80 G:80 B:80

NEW: (same as above, switched from roughness to glossiness)
Mat settings:
Base Color: Corona Color R:180 G:180 B:180
Reflection: 1,0
Glossiness: Corona Color R:80 G:80 B:80
Non-metal

I can see that part with new material changes brightness quite hard depending on viewing angle. I believe the plane should be brighter when viewed towards the sun and darker in opposite direction?

Another issue seems to be visible when the camera is perpendicular to sun - I can see some changes in visible brightness of the plane from left to right.

Is that correct behavior?

Thanks

24
[Max] Daily Builds / Re: Adaptive enviro sampler playground!
« on: 2020-02-21, 11:33:33 »
https://corona-renderer.com/comparer/rgJJnr

No portals.

Same scene, 10 minute render.
Previous daily vs newest daily build.

Are you sure that this is correctly tested? Did you just switch from V5 to the daily build? Honestly I would not expect such huge improvement, but if it really helped so much - great! :)

I'm sure, same scene, test done this morning. Results are spectacular, I agree!
I made this scene this morning in previous daily build (2020-02-17) and rendered - 10 minutes. Then I installed newest daily (2020-03-20) and rerendered the scene. I made no changes at all. It was same scene and settings, the time was limited to 10 minutes in both tests.

PS. Car is corona proxy. For the floor and walls I used materials from new Corona Material Library.

25
[Max] Daily Builds / Re: Adaptive enviro sampler playground!
« on: 2020-02-21, 10:28:38 »
https://corona-renderer.com/comparer/rgJJnr

No portals.

Same scene, 10 minute render.
Previous daily vs newest daily build.

26
Simple test:
10 minutes - old solver
10 minutes - new solver

Quite impressive! :)
Here it is in our comparer :D

https://corona-renderer.com/comparer/rgJJnr

Can I ask how you did your comparison? Did you compare the old a new daily builds?

Thanks,

Rowan

I made one ten minute render on previous daily build and after installing newest daily another 10 minute render with new solver. It wasn't very scientific, but it shows huge difference in noise levels.

PS. No portals.

27
Simple test:
10 minutes - old solver
10 minutes - new solver

Quite impressive! :)

28
Gallery / H0 people
« on: 2018-08-28, 16:10:16 »
This is a "small render" of H0 scale figures that can be 3d printed :)

(HO or H0 is a rail transport modelling scale.)

29
[Max] Resolved Bugs / Re: New Light Solver bug
« on: 2018-08-27, 14:02:26 »
Thanks!:)

30
[Max] Resolved Bugs / New Light Solver bug
« on: 2018-08-27, 10:08:37 »
Hey,

I was testing the new light solver and I found some artifacts in my simple test scene.
In attached file "test New Light Solver.jpg" in the bottom right corner of the image you can see some strange artifacts around the light on the floor, but while rendering the same scene with old light solver everything is correct - see attached "test Old Lighe Solver.jpg".

Corona version: 3 (Daily Build Aug 9 2018).

Light: CoronaSun (intensity 0,3, size 4) and Corona Sky.
+ portals in the windows.

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