I tried archiving a scene in 3ds Max 2024 using the "File", "Archive..." option to share it with others. However, when I open the archived scene, the texture paths aren't changed to those within the archive file. How do you guys manage to update them?
I know the method of using the Resource Collector to gather all texture files into one folder and then re-linking them using Relink Bitmaps. However, there's a downside to this approach when different images have the same file name. It ends up prioritizing one, which can be problematic if it's not the correct texture. But with 3ds Max's archive function, it retains the original texture path structure, so even if there are textures with the same name, their different structures make them distinguishable.
I'm thinking of just changing the prefix of the texture paths when archiving. Does anyone know how to do this...?