Author Topic: Gamepad mapped camera control - is it possible?  (Read 550 times)

2024-05-15, 18:57:16

herncabret

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Perhaps this has already been done but is it possible to map the movement of a camera to something like a playstation / PC gaming controller?
Someone told me that they had seen it done in a large architectural visualisation practice but I was skeptical.

The basic premise is that one of the thumb sticks would move the target and another the camera itself.
A more advanced version would allow the triggers to adjust the lens size / aperture etc.

It would be a much more creative free flowing method of exploring compositions.

Again it may sound stupid or it could have been done.


2024-05-15, 19:15:15
Reply #1

romullus

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I think i saw script or plugin for camera control with gamepad many years ago, but maybe it's just a false memory. Have you considered to buy spacemouse or similar control device for improved navigation experience?
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2024-05-16, 12:55:00
Reply #2

Jpjapers

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https://github.com/cb109/maxstick

It hasnt been updated in 9 years but mnaybe this still works?

2024-05-21, 14:30:46
Reply #3

Jens

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I can recommend a spacemouse from 3dconnexion. Takes a bit of time getting used to, but I find navigation in the viewport and setting up compositions soooo much better with it. I only wish you could track the camera movement with it for animations, but doesn't quite work.
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2024-05-30, 11:40:41
Reply #4

Jpjapers

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I can recommend a spacemouse from 3dconnexion. Takes a bit of time getting used to, but I find navigation in the viewport and setting up compositions soooo much better with it. I only wish you could track the camera movement with it for animations, but doesn't quite work.

You can record joystick controls using the motion capture tools:


Youd need to rig it to a camera but if i recall, having not used this feature in about a decade, its not that difficult to work with.

2024-06-03, 16:51:00
Reply #5

Jens

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uuuuh this looks interesting! Thanks :)
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