Author Topic: Please add more bake elements  (Read 766 times)

2024-04-07, 10:23:54

brr

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Hello Corona Renderer team,

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL.

Corona has many excellent features, and some of them have been present in texture baking for a long time. For instance, Corona supports denoising for texture baking, which saves a LOT of rendering time (a feature that even latest Vray currently lacks).  But we really miss more bake elements...

The baking tasks are coming from all sides and when you did the scenes for product or interior stills in Corona (and love Corona), it is very frustrating when you cannot further work with it properly.

For example, recently, we worked on numerous interiors and product shots, and then the client requested some objects to be viewed in WebGL. This required us to bake beauty, roughness, normals, and opacity maps.

Currently,  we need to plug roughness to basecolor and save it via Corona_DiffuseColor, which is very annoying...

Opacity map can be extracted via alpha in VFB and then some corrections in PS.  but is is also far from optimal solution when you need to do more objects and some iterations...

I have found another thread related to baking elemets here: https://forum.corona-renderer.com/index.php?topic=31263.0
But there were no official answers at all :(

Hope this will be improved...

You can see in the attachment the currently available bake elements in Corona 11 HF1 and 3ds Max 2024.

Best Regards
« Last Edit: 2024-04-09, 16:22:24 by brr »

2024-04-10, 16:20:09
Reply #1

maru

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Hello, we understand that texture baking is critical for some users, but unfortunately we need to prioritize many other features higher because they are more commonly requested and generally more in-line with the usual Corona use cases.

We have multiple tasks/feature requests related to texture baking logged in our internal trackers. If you have some specific request (e.g. specific render elements), please list them here and we will make sure to update those internal tasks.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-04-30, 16:50:08
Reply #2

brr

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Hello, we understand that texture baking is critical for some users, but unfortunately we need to prioritize many other features higher because they are more commonly requested and generally more in-line with the usual Corona use cases.

We have multiple tasks/feature requests related to texture baking logged in our internal trackers. If you have some specific request (e.g. specific render elements), please list them here and we will make sure to update those internal tasks.

Hello Maru,

Thank you for the clarification. We understand that the feature requests must be prioritized, and some of them are not as commonly requested as others. In our case, we have 10 premium licenses, and all of us struggle from time to time when some baking work needs to be done. So if it is possible, please add +9 user requests internally to this feature. :)

At least the roughness bake element will help us a lot to perform shader simplifications with less stress.

Best regards



2024-05-20, 16:34:28
Reply #3

NazarVitkovskyi

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hello @brr

I have logged the new feature request for this.

(Report ID=CMAX-980)
« Last Edit: 2024-05-20, 16:38:05 by NazarVitkovskyi »

2024-06-17, 08:58:22
Reply #4

brr

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hello @brr

I have logged the new feature request for this.

(Report ID=CMAX-980)

Hello Nazar, thank you!
I hope for Corona improvements in this direction.