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Messages - romullus

Pages: 1 ... 589 590 [591] 592 593 ... 601
8851
Work in Progress/Tests / Re: Help with lighting
« on: 2014-02-27, 12:04:11 »
I can be wrong, but basically it means that most of your picture is delivered by unrealistically high reflectiveness of materials. There's pretty much nothing you can do with lighting, unless you fix your materials.

8852
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-27, 11:15:28 »
Well, kind of... ants movement was simulated with crowd solver in 3ds max.

8853
Work in Progress/Tests / Re: My next WIP
« on: 2014-02-27, 11:11:35 »
All looks really good, except grass. Lawn should be mowed and grass material could use more translucency. Usually grass is more translucent than tree leaves.

8854
Work in Progress/Tests / Re: Help with lighting
« on: 2014-02-27, 11:05:24 »
I'd suggest to put grey mat in material override to clearly see how lighting and shadows act.

8855
Do not post heavy tiff, png with alpha channels, please. Don't be lazy to convert it to jpg with some compression before posting. Respect other people's time.

8856
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-26, 23:17:37 »
It seems my ant has some friends :]
I'm not satisfied with this animation at all, but have no desire to work on it anymore, either. I ran into various problems when working on this scene. Problems from max's side as well as from corona's. So, i decided, that'll be my final.


8857
[Max] Resolved Bugs / motion blur on instanced geometry
« on: 2014-02-26, 22:38:47 »
Build timestamp: Feb 26 2014 00:25:43
Maxsdk version: 2013

Motion blur is not rendering on instanced objects. This affects regular (rigid) mb only. Non-rigid one, seems ok.
Although, i noticed, that non-rigid  mb sometimes causes massive slowdown, but not always. I can't see pattern yet.

8858
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-26, 20:37:05 »
I tried 2014-02-26 build - non-rigid motion blur is still very slow. I should wait for the next build, i guess.

8859
Thanks maru, i will definitely give it a try.

8860
Now, it's a strange question, i must admit it. Usualy one wants to make animations as much noise/flicker free as possible. But i, for one, nevermind some noise in my animation. In fact, sometimes i would prefer intentionally to undercook frames, to simulate real camera's high iso noise. The problem is, that noise is very static. It stays in same position over entire animation. In most cases it is desirable behaviour, but i want it to "boil". Is there a way to make it happen? Should i animate random sampler's seed, would it help?

8861
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-25, 23:09:56 »
Quote from: Keymaster
Fixed bug with slow non-rigid motion blur

Excellent, i have a scene where motion blur, when turned on, slowing render down more than 5000 times! While A5 shows only 1.3 times slowdown. Waiting impatiently to try that scene on newest build.


8862
[Max] General Discussion / Re: Problem with grain
« on: 2014-02-25, 18:56:09 »
Looks like your curtain material has refraction greater than 0 and most likely there's glass panes in windows with refraction mode set to solid. Fix this and you'll get rid most of the noise/fireflies.

8863
[Max] Resolved Feature Requests / Re: Multi Texture
« on: 2014-02-25, 14:21:25 »
Yes, it perfectly works in dailies. How to become betatester and get access to daily builds: http://forum.corona-renderer.com/index.php/topic,776.0.html

8864
[Max] General Discussion / Re: 360 Panorama brief tutorial
« on: 2014-02-25, 00:22:40 »
For me, yes. But then again, this method has his own drawbacks. In example, if you choose to render with pt+hd, you can find, that it is really hard to render perfectly matching hd cache solution, that would stitch seamlessly. Rawalanche suggested to save secondary GI to fight this issue, but i didn't try that yet, so cannot confirm.

8865
[Max] General Discussion / Re: 360 Panorama brief tutorial
« on: 2014-02-24, 18:53:39 »
I did comparison between max's panorama exporter, 6-faces render and mental ray wraparound methods, once. And found that pano exporter gives most distortion and loss of resolution at panorama poles, and wraparound was the best.

On another note, does anyone know of any free software / html 5 / flash based plugins for embedding panoramas on websites? I can only seem to find clunky / needlessly complicated solutions through google.
Doesn't 360cities offer free embeding for personal use?

Edit: by the way max's panorama exporter does the same as manual 6 renders, only that it stink at stitching.

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