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Messages - romullus

Pages: 1 ... 589 590 [591] 592 593 ... 613
8851
And if you want to control it with texmap, there is very simple way to fine tune it:

8852
Sorry guys, but i clearly see difference between 0.99 and 0.999 glossiness.

Edit: difference between 0.99 and 0.995 is there too, but it's quite hard to see.

8853
[Max] General Discussion / Re: Rendering takes very long.
« on: 2014-04-28, 12:23:10 »
Has that glass material caustics enabled by any chance? And why would you need glass at all? Try to render with CoronaLightMtl or CoronaMtl wit selfillum only.

8854
You can increase precision of 3ds max's spinners in preference settings or use 16/32 bit bitmaps to get more than 256 steps.

8855
[Max] General Discussion / Re: Rendering takes very long.
« on: 2014-04-28, 12:08:41 »
Can you show material of those light spheres? They look very suspicious.

8856
Work in Progress/Tests / Re: Do these books look OK to you?
« on: 2014-04-28, 11:06:55 »
Is it me, or these books are missing something? ;]

8857
Work in Progress/Tests / Re: Do these books look OK to you?
« on: 2014-04-27, 23:03:21 »
These looks good already. I'd just add subtle bump to them.

Will you make softcover books too?

Nice. I love how subtle surface imperfection brakes down reflections. Much much nicer that currently over-used effect of using drastically contrasted dirt/concrete map in reflection/glossy slot//russian style.
I am guessing this is a photo. :)
Yes, that is just googled picture, sorry for not mention it :]

8858
Work in Progress/Tests / Re: Do these books look OK to you?
« on: 2014-04-27, 14:05:49 »
These looks good already. I'd just add subtle bump to them.



Will you make softcover books too?

8859
Work in Progress/Tests / Re: help with caustics
« on: 2014-04-27, 13:56:26 »
I find A5 was better to play with caustics, since vcm in A6 disregards material absorption. If i should need to render pool scene, i'd most likely render water with caustics separately from main scene, and combine them in post later.

8860
[Max] Resolved Bugs / Re: two issues
« on: 2014-04-25, 18:15:20 »
Xform on lights.... really? O_O
Why not? I never did it personally, but i can imagine situations when it could be useful. Now, i have to try this :]

8861
Gallery / Re: Jewellery Ring Rotation
« on: 2014-04-25, 17:51:02 »
I much prefer MR version, but only because of dof.

8862
[Max] General Discussion / Re: Process priority
« on: 2014-04-25, 11:00:20 »
Win 7, max 2014 sp3, no problems at all. I did short recording  to show that i could perfectly fine do modeling in second instance of max, should i want to.


feature=youtu.be

Edit: damn, why is embedding not working yet.



8863
Gallery / Re: Night Fun
« on: 2014-04-24, 21:17:59 »
You should develope your masking and perspective matching skills more. Other than that, good job (except those two awful trees infront of a building).

8864
Gallery / Re: Simple Office
« on: 2014-04-24, 18:54:52 »
I don't know what you wanted to simulate with those splotches, dust particles in air or dirt on camera lens, but in either way, you failed, i think. It just looks distracting. Other than that, looks good.

8865
[Max] Resolved Bugs / Re: Weird thing on Sofa
« on: 2014-04-24, 09:00:34 »
Well, maybe there isn't absolute necessity in doing that, but it doesn't harm to develop good modeling habits ;]

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