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Messages - Aram Avetisyan

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1
Hi,

Thanks for reporting this. it is logged now.

(Report ID=CMAX-1730)

2
Nevermind.

It is reproduced and reported. Thanks!

(Report ID=CMAX-1729)

3
Hi,

Can you please share any of the minidump files you got, this should help identifying the issue.

4
Hi,

No need to try over-complicated things.
Just go to system settings, pick Corona VFB2.0 for VFB type. Afterwards, make sure you reset or restart 3ds Max for this to take effect.

Hope this help.

5
[Max] I need help! / Re: how to share my virtual tours
« on: 2025-06-19, 11:52:54 »
Hi,

Inside virtual tour there is a dropdown menu with share option/dialog. Chain icon for sharing is also available in the top-right corner.

6
[Max] I need help! / Re: TileMap independent gap size?
« on: 2025-06-18, 09:46:24 »
It is possible to have a workaround by long tiles.

No, the gap size control is for both horizontal and vertical, there is no way to control them separately (unless you want to hack it and do it with tiling to prolong or shorten it, which is tricky).

7
[Max] Daily Builds / Re: Tiles playground
« on: 2025-06-17, 15:04:04 »
is it possible in corona13 now, to create different gap/grout sizes for horizontal and vertikal gaps?

I haven't been able to test the new version yet - but thought asking might help.

Hi,

For any specific implemented feature, please check the changelog for v13. There are no tilemap related (minor things only) new features in v13 unfortunately.

8
[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« on: 2025-06-17, 15:01:57 »
Ooooh, I like what Im seeing!! :D
So I should wait then to throw in some feature requests I suppose?

Glad to hear that!
Yes please, we will try implementing some of the ideas first (like exclude GI, better ramp control for lit and unlit parts etc.) and then share (daily builds probably) with users to get feedback. This way we will make the toon better (great again?) one step at a time.

9
[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« on: 2025-06-17, 14:53:17 »
Hi,

While there are definitely ways to control the toon and get results close to what you want, we have some ideas on how to improve the general control for toon. Stay tuned.


10
You have "notes" under "CMasking_AiEnhancer". Why not add the resolution limit to stop the confusion between users. Just a though.

Good point, thanks.

12
[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« on: 2025-06-14, 22:37:55 »
I struggling to understand how you can set up a simple toon shader of two colors completely opaque, without shading. It seems now, even if you choose no shading between the two colors, there's still shading and also ambient occlusion and GI will still appear. I mean if you want a really stylized cartoon look, is that achievable? and it seems the colors only affect what is in the light, not in the non lit area? I can't seem to get it to work.
See example image of what I get, even when theres no interpolation - when Im trying to get the look of the sketches sphere below.

Hi,

There will be tutorial videos and documentation on how to use toon shader, what to expect from it and how to get the desired results.
For now, please note that it is a toon shader, not simply and artistic effect or line-art. This means GI calculations are still part of it (in grayish tones). In early stage of testing I had similar confusion, thinking of it as a render style, but this is simply how PBR light calculation works. Be sure to use high directionality lights (e.g. sun), and don't be afraid to go non-PBR with the settings, try disabling environment light (or even GI?) as well ;)

14
The AI enhancing icon is greyed out in the VFB, even after adding the render element. Anything else we need to do in order to use it?

Same issue, tried different scenes. It`s not greyed only if i use IR.

Hi,

With current implementation (and limitations) both sides of the render should be within the range of 512 - 2048 for AI enhancer to work. No limitation on aspect ratio though.

15
[Max] I need help! / Re: Only Render Shadows
« on: 2025-06-12, 14:33:28 »
Hi,

You shall make the object not visible to camera (objects properties or material - RaySwitch) and use For compositing mode of shadowcatcher.

Hope this scene helps.

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